tutorial:fluids
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tutorial:fluids [2023/05/04 11:22] – [Making an abstract fluid] solidblock | tutorial:fluids [2023/05/04 11:31] (current) – [Rendering setup] solidblock | ||
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@Override | @Override | ||
public void onInitialize() { | public void onInitialize() { | ||
- | STILL_ACID = class_2378.method_10230(class_7923.field_41173, | + | STILL_ACID = class_2378.method_10230(class_7923.field_41173, |
- | FLOWING_ACID = class_2378.method_10230(class_7923.field_41173, | + | FLOWING_ACID = class_2378.method_10230(class_7923.field_41173, |
- | ACID_BUCKET = class_2378.method_10230(class_7923.field_41178, | + | ACID_BUCKET = class_2378.method_10230(class_7923.field_41178, |
new class_1755(STILL_ACID, | new class_1755(STILL_ACID, | ||
Line 163: | Line 163: | ||
" | " | ||
[ | [ | ||
- | "your_mod_id: | + | "tutorial: |
- | "your_mod_id: | + | "tutorial: |
] | ] | ||
} | } | ||
Line 241: | Line 241: | ||
===== Rendering setup ===== | ===== Rendering setup ===== | ||
- | For your fluids to have textures or be tinted with a color, you will need to register a '' | + | For your fluids to have textures or be tinted with a color, you will need to register a '' |
< | < | ||
+ | @Environment(EnvType.CLIENT) | ||
public class TutorialModClient implements ClientModInitializer { | public class TutorialModClient implements ClientModInitializer { | ||
Line 260: | Line 261: | ||
//To register your custom textures use this method. | //To register your custom textures use this method. | ||
// | // | ||
- | // registry.register(new Identifier(" | + | // registry.register(new Identifier(" |
- | // registry.register(new Identifier(" | + | // registry.register(new Identifier(" |
//}); | //}); | ||
tutorial/fluids.1683199321.txt.gz · Last modified: 2023/05/04 11:22 by solidblock