tutorial:fluids
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tutorial:fluids [2021/08/13 01:46] – Convert most <code> blocks to <yarncode> daomephsta | tutorial:fluids [2023/05/04 11:31] (current) – [Rendering setup] solidblock | ||
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/** | /** | ||
- | * @return whether the fluid infinite like water | + | * @return whether the fluid is infinite |
*/ | */ | ||
@Override | @Override | ||
Line 25: | Line 25: | ||
/** | /** | ||
- | * Perform actions when fluid flows into a replaceable block. Water drops | + | * Perform actions when the fluid flows into a replaceable block. Water drops |
* the block' | * the block' | ||
*/ | */ | ||
Line 35: | Line 35: | ||
/** | /** | ||
- | * Lava returns true if its FluidState is above a certain height and the | + | * Lava returns true if it' |
* Fluid is Water. | * Fluid is Water. | ||
* | * | ||
Line 146: | Line 146: | ||
@Override | @Override | ||
public void onInitialize() { | public void onInitialize() { | ||
- | STILL_ACID = class_2378.method_10230(class_2378.field_11154, new class_2960(MOD_ID, " | + | STILL_ACID = class_2378.method_10230(class_7923.field_41173, new class_2960(" |
- | FLOWING_ACID = class_2378.method_10230(class_2378.field_11154, new class_2960(MOD_ID, " | + | FLOWING_ACID = class_2378.method_10230(class_7923.field_41173, new class_2960(" |
- | ACID_BUCKET = class_2378.method_10230(class_2378.field_11142, new class_2960(MOD_ID, " | + | ACID_BUCKET = class_2378.method_10230(class_7923.field_41178, new class_2960(" |
new class_1755(STILL_ACID, | new class_1755(STILL_ACID, | ||
Line 163: | Line 163: | ||
" | " | ||
[ | [ | ||
- | "your_mod_id: | + | "tutorial: |
- | "your_mod_id: | + | "tutorial: |
] | ] | ||
} | } | ||
Line 177: | Line 177: | ||
@Override | @Override | ||
public void onInitialize() { | public void onInitialize() { | ||
- | ACID = class_2378.method_10230(class_2378.field_11146, new class_2960(MOD_ID, | + | ACID = class_2378.method_10230(class_7923.field_41175, new class_2960(MOD_ID, |
// ... | // ... | ||
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===== Rendering setup ===== | ===== Rendering setup ===== | ||
- | For your fluids to have textures or be tinted with a color, you will need to register a '' | + | For your fluids to have textures or be tinted with a color, you will need to register a '' |
< | < | ||
+ | @Environment(EnvType.CLIENT) | ||
public class TutorialModClient implements ClientModInitializer { | public class TutorialModClient implements ClientModInitializer { | ||
@Override | @Override | ||
public void onInitializeClient() { | public void onInitializeClient() { | ||
- | setupFluidRendering(TutorialMod.STILL_ACID, | + | FluidRenderHandlerRegistry.INSTANCE.register(TutorialMod.STILL_ACID, |
+ | new class_2960(" | ||
+ | new class_2960("minecraft: | ||
+ | 0x4CC248 | ||
+ | )); | ||
BlockRenderLayerMap.INSTANCE.putFluids(class_1921.method_23583(), | BlockRenderLayerMap.INSTANCE.putFluids(class_1921.method_23583(), | ||
+ | |||
+ | //if you want to use custom textures they needs to be registered. | ||
+ | //In this example this is unnecessary because the vanilla water textures are already registered. | ||
+ | //To register your custom textures use this method. | ||
+ | // | ||
+ | // registry.register(new Identifier(" | ||
+ | // registry.register(new Identifier(" | ||
+ | //}); | ||
// ... | // ... | ||
- | } | ||
- | |||
- | public static void setupFluidRendering(final class_3611 still, final class_3611 flowing, final class_2960 textureFluidId, | ||
- | final class_2960 stillSpriteId = new class_2960(textureFluidId.method_12836(), | ||
- | final class_2960 flowingSpriteId = new class_2960(textureFluidId.method_12836(), | ||
- | |||
- | // If they' | ||
- | ClientSpriteRegistryCallback.event(class_1059.field_5275).register((atlasTexture, | ||
- | registry.register(stillSpriteId); | ||
- | registry.register(flowingSpriteId); | ||
- | }); | ||
- | |||
- | final class_2960 fluidId = class_2378.field_11154.method_10221(still); | ||
- | final class_2960 listenerId = new class_2960(fluidId.method_12836(), | ||
- | |||
- | final class_1058[] fluidSprites = { null, null }; | ||
- | |||
- | ResourceManagerHelper.get(class_3264.field_14188).registerReloadListener(new SimpleSynchronousResourceReloadListener() { | ||
- | @Override | ||
- | public class_2960 getFabricId() { | ||
- | return listenerId; | ||
- | } | ||
- | |||
- | /** | ||
- | * Get the sprites from the block atlas when resources are reloaded | ||
- | */ | ||
- | @Override | ||
- | public void method_14491(class_3300 resourceManager) { | ||
- | final Function< | ||
- | fluidSprites[0] = atlas.apply(stillSpriteId); | ||
- | fluidSprites[1] = atlas.apply(flowingSpriteId); | ||
- | } | ||
- | }); | ||
- | |||
- | // The FluidRenderer gets the sprites and color from a FluidRenderHandler during rendering | ||
- | final FluidRenderHandler renderHandler = new FluidRenderHandler() | ||
- | { | ||
- | @Override | ||
- | public class_1058[] getFluidSprites(class_1920 view, class_2338 pos, class_3610 state) { | ||
- | return fluidSprites; | ||
- | } | ||
- | |||
- | @Override | ||
- | public int getFluidColor(class_1920 view, class_2338 pos, class_3610 state) { | ||
- | return color; | ||
- | } | ||
- | }; | ||
- | |||
- | FluidRenderHandlerRegistry.INSTANCE.register(still, | ||
- | FluidRenderHandlerRegistry.INSTANCE.register(flowing, | ||
} | } | ||
} | } | ||
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===== Generation in the world ===== | ===== Generation in the world ===== | ||
- | To make lakes of acid generate in the world, you can create a ''< | + | TODO Update |
- | + | ||
- | <code java [enable_line_numbers=" | + | |
- | public static LakeFeature ACID_LAKE; | + | |
- | + | ||
- | @Override | + | |
- | public void onInitialize() { | + | |
- | ACID_LAKE = Registry.register(Registry.FEATURE, | + | |
- | + | ||
- | // generate in swamps, similar to water lakes, but with a chance of 40 (the higher the number, the lower the generation chance) | + | |
- | Biomes.SWAMP.addFeature( | + | |
- | GenerationStep.Feature.LOCAL_MODIFICATIONS, | + | |
- | ACID_LAKE.configure(new SingleStateFeatureConfig(ACID.getDefaultState())) | + | |
- | .createDecoratedFeature(Decorator.WATER_LAKE.configure(new ChanceDecoratorConfig(40))) | + | |
- | ); | + | |
- | } | + | |
</ | </ | ||
- |
tutorial/fluids.1628819165.txt.gz · Last modified: 2021/08/13 01:46 by daomephsta