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tutorial:fluids [2019/09/24 11:43] – lake generation alexiytutorial:fluids [2019/09/24 14:52] – how to add fluids to tags alexiy
Line 100: Line 100:
     public abstract boolean matchesType(Fluid fluid_1);     public abstract boolean matchesType(Fluid fluid_1);
  
-    /** 
-     * Required for entities to behave in this fluid like in water 
-     */ 
-    @Override 
-    public boolean matches(Tag<Fluid> tag_1) 
-    { 
-        return tag_1 == FluidTags.WATER; 
-    } 
 } }
 </code> </code>
Line 215: Line 207:
         Registry.register(Registry.ITEM,new Identifier(MODID,"acid_bucket"),acidBucket);         Registry.register(Registry.ITEM,new Identifier(MODID,"acid_bucket"),acidBucket);
     }         }    
 +</code>
 +
 +To make the custom fluid behave like water or lava, you must add it to a corresponding fluid tag: make a file "data/minecraft/tags/fluids/water.json" and write identifiers of your fluids in there:
 +<code json>
 +{
 +  "replace": false,
 +  "values": [
 +    "modid:acid_still",
 +    "modid:acid_flowing"
 +  ]
 +}
 </code> </code>
  
tutorial/fluids.txt · Last modified: 2023/05/04 11:31 by solidblock