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tutorial:fluids [2019/09/24 11:28] – client side operations (rendering) alexiytutorial:fluids [2019/09/24 11:43] – lake generation alexiy
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 Then what's left to do is to create necessary Json files and textures, but you should know how to do that at this point. Then what's left to do is to create necessary Json files and textures, but you should know how to do that at this point.
 +
 +===== Generation in a world =====
 +
 +To make acid lakes generate in the world, you can use **net.minecraft.world.gen.feature.LakeFeature**, which you create in the ModInitializer:
 +<code java>
 +        
 +        LakeFeature acidFeature=Registry.register(Registry.FEATURE,new Identifier(MODID,"acid_lake"),new LakeFeature(dynamic -> new LakeFeatureConfig(acid.getDefaultState())));
 +
 +</code>
 +Then put it into desired biomes to generate:
 +<code java>
 +        // I tell it to generate like water lakes, with a rarity of 40 (the higher is the number, the lesser is the generation chance):
 +        Biomes.FOREST.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, Biome.configureFeature(acidFeature,new LakeFeatureConfig(acid.getDefaultState()), Decorator.WATER_LAKE,new LakeDecoratorConfig(40)));
 +</code>
 +This is the end of the tutorial.
 +
tutorial/fluids.txt · Last modified: 2023/05/04 11:31 by solidblock