tutorial:event_index
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event_index [2022/01/01 02:21] – created initial draft valoeghese | tutorial:event_index [2023/05/06 01:40] (current) – Reorganized. Added addtional events and event descriptions. pandoricavi | ||
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Descriptions for events should not begin with "An event..." | Descriptions for events should not begin with "An event..." | ||
+ | You can get a list of all events in your IDE by getting a call hierarchy of '' | ||
===== Client ===== | ===== Client ===== | ||
- | * **ItemTooltipCallback**: | + | * **ClientBlockEntityEvents.BLOCK_ENTITY_LOAD**: Called when a BlockEntity is loaded into a ClientWorld. When this event is called, the block entity is already in the world. |
- | * **ClientPickBlockApplyCallback** | + | * **ClientBlockEntityEvents.BLOCK_ENTITY_UNLOAD**: Called when a BlockEntity is about to be unloaded from a ClientWorld. When this event is called, the block entity is still present in the world. |
- | * **ClientPickBlockGatherCallback** | + | * **ClientChunkEvents.CHUNK_LOAD**: Called when a chunk is loaded into a ClientWorld. When this event is called, the chunk is already in the world. |
+ | * **ClientChunkEvents.CHUNK_UNLOAD**: | ||
+ | * **ClientCommandRegistrationCallback.EVENT**: | ||
+ | * **ClientEntityEvents.ENTITY_LOAD**: | ||
+ | * **ClientEntityEvents.ENTITY_UNLOAD**: | ||
* **ClientLifecycleEvents.CLIENT_STARTED**: | * **ClientLifecycleEvents.CLIENT_STARTED**: | ||
* **ClientLifecycleEvents.CLIENT_STOPPING**: | * **ClientLifecycleEvents.CLIENT_STOPPING**: | ||
+ | * **ClientPickBlockApplyCallback.EVENT**: | ||
+ | * **ClientPickBlockGatherCallback.EVENT**: | ||
* **ClientTickEvents.END_CLIENT_TICK**: | * **ClientTickEvents.END_CLIENT_TICK**: | ||
- | * **ClientTickEvents.END_WORLD_TICK** | + | * **ClientTickEvents.END_WORLD_TICK**: Called at the end of the ClientWorld' |
* **ClientTickEvents.START_CLIENT_TICK**: | * **ClientTickEvents.START_CLIENT_TICK**: | ||
- | * **ClientTickEvents.START_WORLD_TICK** | + | * **ClientTickEvents.START_WORLD_TICK**: Called at the start of the ClientWorld' |
+ | * **ItemTooltipCallback.EVENT**: | ||
+ | * **ScreenEvents.AFTER_INIT**: | ||
+ | * **ScreenEvents.BEFORE_INIT**: | ||
+ | * **TooltipComponentCallback.EVENT**: | ||
===== Commands ====== | ===== Commands ====== | ||
- | * **CommandRegistrationCallback**: | + | * **CommandRegistrationCallback**: |
===== Entities (General) ===== | ===== Entities (General) ===== | ||
Line 25: | Line 36: | ||
* **EntityElytraEvents.ALLOW**: | * **EntityElytraEvents.ALLOW**: | ||
* **EntityElytraEvents.CUSTOM**: | * **EntityElytraEvents.CUSTOM**: | ||
- | * **EntitySleepEvents.ALLOW_NEARBY_MONSTERS** | + | |
- | * **EntitySleepEvents.ALLOW_RESETTING_TIME** | + | |
- | * **EntitySleepEvents.ALLOW_SETTING_SPAWN** | + | * **EntitySleepEvents.ALLOW_RESETTING_TIME**: For checking whether a sleeping player allows for skipping the current day and resetting the time to 0. |
+ | * **EntitySleepEvents.ALLOW_SETTING_SPAWN**: For checking whether a player' | ||
* **EntitySleepEvents.ALLOW_SLEEPING**: | * **EntitySleepEvents.ALLOW_SLEEPING**: | ||
- | * **EntitySleepEvents.ALLOW_SLEEP_TIME** | + | * **EntitySleepEvents.ALLOW_SLEEP_TIME**: For checking whether the current time of day is valid for sleeping. |
- | * **EntitySleepEvents.MODIFY_WAKE_UP_POSITION** | + | * **EntitySleepEvents.MODIFY_SLEEPING_DIRECTION**: |
- | * **EntitySleepEvents.SET_BED_OCCUPATION_STATE** | + | * **EntitySleepEvents.MODIFY_WAKE_UP_POSITION**: For modifying or providing a wake-up position for an entity waking up. |
+ | * **EntitySleepEvents.SET_BED_OCCUPATION_STATE**: For setting whether a bed block is occupied. | ||
* **EntitySleepEvents.START_SLEEPING**: | * **EntitySleepEvents.START_SLEEPING**: | ||
* **EntitySleepEvents.STOP_SLEEPING**: | * **EntitySleepEvents.STOP_SLEEPING**: | ||
- | * **ServerEntityCombatEvents.AFTER_KILLED_OTHER_ENTITY** | + | * **EntityTrackingEvents.START_TRACKING**: Called before a player starts tracking an entity. |
- | * **ServerEntityWorldChangeEvents.AFTER_ENTITY_CHANGE_WORLD**: Called after an entity is transferred | + | * **EntityTrackingEvents.STOP_TRACKING**: Called after a player has stopped tracking |
+ | |||
+ | ===== Item ===== | ||
+ | |||
+ | * **ModifyItemAttributeModifiersCallback.EVENT**: | ||
+ | |||
+ | ===== Lifecycle ===== | ||
+ | |||
+ | * **CommonLifecycleEvents.TAGS_LOADED**: | ||
+ | * **ServerLifecycleEvents.END_DATA_PACK_RELOAD**: | ||
+ | * **ServerLifecycleEvents.SERVER_STARTED**: | ||
+ | * **ServerLifecycleEvents.SERVER_STARTING**: | ||
+ | * **ServerLifecycleEvents.SERVER_STOPPED**: | ||
+ | * **ServerLifecycleEvents.SERVER_STOPPING**: | ||
+ | * **ServerLifecycleEvents.START_DATA_PACK_RELOAD**: | ||
+ | * **ServerLifecycleEvents.SYNC_DATA_PACK_CONTENTS**: | ||
+ | |||
+ | ===== Loot ===== | ||
+ | |||
+ | * **LootTableEvents.MODIFY**: | ||
+ | * **LootTableEvents.REPLACE**: | ||
+ | |||
+ | ===== Messages ===== | ||
+ | |||
+ | * **ServerMessageEvents.ALLOW_CHAT_MESSAGE**: | ||
+ | * **ServerMessageEvents.ALLOW_COMMAND_MESSAGE**: | ||
+ | * **ServerMessageEvents.ALLOW_GAME_MESSAGE**: | ||
+ | * **ServerMessageEvents.CHAT_MESSAGE**: | ||
+ | * **ServerMessageEvents.COMMAND_MESSAGE**: | ||
+ | * **ServerMessageEvents.GAME_MESSAGE**: | ||
+ | |||
+ | ===== Networking ===== | ||
+ | |||
+ | * **C2SPlayChannelEvents.REGISTER**: | ||
+ | * **C2SPlayChannelEvents.UNREGISTER**: | ||
+ | * **ClientLogicConnectionEvents.DISCONNECT**: | ||
+ | * **ClientLogicConnectionEvents.INIT**: | ||
+ | * **ClientLogicConnectionEvents.QUERY_START**: | ||
+ | * **ClientPlayConnectionEvents.DISCONNECT**: | ||
+ | * **ClientPlayConnectionEvents.INIT**: | ||
+ | * **ClientPlayConnectionEvents.JOIN**: | ||
+ | * **S2CPlayChannelEvents.REGISTER**: | ||
+ | * **S2CPlayChannelEvents.UNREGISTER**: | ||
+ | * **ServerLoginConnectionEvents.DISCONNECT**: | ||
+ | * **ServerLoginConnectionEvents.INIT**: | ||
+ | * **ServerLoginConnectionEvents.QUERY_START**: | ||
+ | * **ServerPlayConnectionEvents.DISCONNECT**: | ||
+ | * **ServerPlayConnectionEvents.INIT**: | ||
+ | * **ServerPlayConnectionEvents.JOIN**: | ||
===== Players ===== | ===== Players ===== | ||
- | * **ServerEntityWorldChangeEvents.AFTER_PLAYER_CHANGE_WORLD** | + | * **AttackBlockCallback.EVENT**: Called when left-clicking (" |
- | * **ServerPlayerEvents.AFTER_RESPAWN** | + | * **AttackEntityCallback.EVENT**: Called when left-clicking (" |
- | * **ServerPlayerEvents.ALLOW_DEATH** | + | * **PlayerBreakBlockEvents.AFTER**: Called after a block is successfully broken. |
- | * **ServerPlayerEvents.COPY_FROM** | + | * **PlayerBreakBlockEvents.BEFORE**: Called before a block is broken and allows cancelling the block breaking. |
+ | * **PlayerBreakBlockEvents.CANCELED**: | ||
+ | * **UseBlockCallback.EVENT**: | ||
+ | * **UseEntityCallback.EVENT**: | ||
+ | * **UseItemCallback.EVENT**: | ||
+ | |||
+ | ===== Registry===== | ||
+ | * **DynamicRegistrySetupCallback.EVENT**: | ||
+ | ===== Rendering ===== | ||
+ | |||
+ | * **HudRenderCallback.EVENT**: | ||
+ | * **InvalidateRenderStateCallback.EVENT**: | ||
+ | * **LivingEntityFeatureRendererRegistrationCallback.EVENT**: | ||
+ | * **LivingEntityFeatureRenderEvents.ALLOW_CAPE_RENDER**: | ||
+ | |||
+ | |||
+ | ===== Server ===== | ||
+ | |||
+ | * **ServerBlockEntityEvents.BLOCK_ENTITY_LOAD**: | ||
+ | * **ServerBlockEntityEvents.BLOCK_ENTITY_UNLOAD**: | ||
+ | * **ServerChunkEvents.CHUNK_LOAD**: | ||
+ | * **ServerChunkEvents.CHUNK_UNLOAD**: | ||
+ | * **ServerEntityCombatEvents.AFTER_KILLED_OTHER_ENTITY**: | ||
+ | * **ServerEntityEvents.ENTITY_LOAD**: | ||
+ | * **ServerEntityEvents.ENTITY_UNLOAD**: | ||
+ | * **ServerEntityWorldChangeEvents.AFTER_ENTITY_CHANGE_WORLD**: | ||
+ | * **ServerEntityWorldChangeEvents.AFTER_PLAYER_CHANGE_WORLD**: | ||
+ | * **ServerPlayerEvents.AFTER_RESPAWN**: | ||
+ | * **ServerPlayerEvents.ALLOW_DEATH**: | ||
+ | * **ServerPlayerEvents.COPY_FROM**: | ||
+ | * **ServerTickEvents.END_SERVER_TICK**: | ||
+ | * **ServerTickEvents.END_WORLD_TICK**: | ||
+ | * **ServerTickEvents.START_SERVER_TICK**: | ||
+ | * **ServerTickEvents.START_WORLD_TICK**: | ||
+ | * **ServerWorldEvents.LOAD**: | ||
+ | * **ServerWorldEvents.UNLOAD**: |
tutorial/event_index.txt · Last modified: 2023/05/06 01:40 by pandoricavi