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tutorial:entity [2021/07/17 19:05] – [Creating a Model and Texture] logdawg970tutorial:entity [2021/09/26 13:19] – Add clarification for EntityRendererRegistry.register skullition
Line 151: Line 151:
             return new CubeEntityRenderer(context);             return new CubeEntityRenderer(context);
         });         });
-        EntityModelLayerRegistry.registerModelLayer(MODEL_CUBE_LAYER, ModelCube::getTexturedModelData);+        // In 1.17, use EntityRendererRegistry.register (seen below) instead of EntityRendererRegistry.INSTANCE.register (seen above) 
 +        EntityRendererRegistry.register(EntityTesting.CUBE, (context) -> { 
 +            return new CubeEntityRenderer(context); 
 +        }); 
 +         
 +        EntityModelLayerRegistry.registerModelLayer(MODEL_CUBE_LAYER, CubeEntityModel::getTexturedModelData);
     }     }
 } }
Line 195: Line 200:
         ModelData modelData = new ModelData();         ModelData modelData = new ModelData();
     ModelPartData modelPartData = modelData.getRoot();     ModelPartData modelPartData = modelData.getRoot();
-        modelPartData.addChild(EntityModelPartNames.CUBE, ModelPartBuilder.create().uv(0, 0).cuboid(-6F, 6F, -6F, 12F, 12F, 12F), ModelTransform.pivot(0F, 0F, 0F);+        modelPartData.addChild(EntityModelPartNames.CUBE, ModelPartBuilder.create().uv(0, 0).cuboid(-6F, 12F, -6F, 12F, 12F, 12F), ModelTransform.pivot(0F, 0F, 0F));
     }     }
 </code> </code>
Line 220: Line 225:
     public void render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) {     public void render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) {
         ImmutableList.of(this.base).forEach((modelRenderer) -> {         ImmutableList.of(this.base).forEach((modelRenderer) -> {
-            modelRenderer.render(matrixStackInbufferInpackedLightInpackedOverlayIn, red, green, blue, alpha);+            modelRenderer.render(matricesverticeslightoverlay, red, green, blue, alpha);
         });         });
     }     }
tutorial/entity.txt · Last modified: 2023/09/13 20:30 by nebelnidas