tutorial:dimensionconcepts
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tutorial:dimensionconcepts [2019/06/01 21:38] – created draylar | tutorial:dimensionconcepts [2022/12/19 05:23] (current) – basically everything on this page was wrong lmao miir | ||
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====== Dimension Concepts ====== | ====== Dimension Concepts ====== | ||
- | Creating a dimension is an advanced concept that takes quite a bit of work to fully understand. A simple dimension can be created fairly | + | Creating a new dimension |
- | === Dimension | + | === World === |
- | The Dimension | + | The '' |
=== DimensionType === | === DimensionType === | ||
- | DimensionType | + | '' |
+ | |||
+ | === Biome === | ||
+ | A biome is a container for Features-- things like structures, trees, flower patches, ores-- and a set of monster spawn rules, as well as temperature and precipitation information. It also contains some clientside effects like the sky, water, and fog colors, particles, and ambient sounds. | ||
=== ChunkGenerator === | === ChunkGenerator === | ||
- | Responsible for using noise functions to place blocks in the world. | + | Responsible for placing all the naturally-generated |
- | === ChunkGeneratorType === | + | == BiomeSource |
- | Again, the registry wrapper around your ChunkGenerator. Can't be registered and requires hacks to use-- a fix is //majorly// needed for this. | + | A '' |
- | === Biome === | + | == Surface Rule == |
- | Biome is a section of your dimension that chooses how that area looks. It is responsible for mob spawns, plants, lakes and rivers, caves, | + | Surface rules " |
- | === BiomeSource === | + | == Carver |
- | When creating a dimension, you can either choose to use a single biome everywhere | + | Carvers are responsible for generating non-noise caves, or, more accurately, " |
- | === SurfaceBuilder | + | === World Preset |
- | A SurfaceBuilder | + | The World Preset |
tutorial/dimensionconcepts.1559425114.txt.gz · Last modified: 2019/06/01 21:38 by draylar