tutorial:dimensionconcepts
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— | tutorial:dimensionconcepts [2022/12/19 05:23] (current) – basically everything on this page was wrong lmao miir | ||
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+ | ====== Dimension Concepts ====== | ||
+ | Creating a new dimension using vanilla datapack functionality is easy! However, if your want finer control over your dimension, you'll need to implement it in code. Here's a few useful concepts for this process: | ||
+ | |||
+ | === World === | ||
+ | The '' | ||
+ | |||
+ | === DimensionType === | ||
+ | '' | ||
+ | |||
+ | === Biome === | ||
+ | A biome is a container for Features-- things like structures, trees, flower patches, ores-- and a set of monster spawn rules, as well as temperature and precipitation information. It also contains some clientside effects like the sky, water, and fog colors, particles, and ambient sounds. | ||
+ | |||
+ | === ChunkGenerator === | ||
+ | Responsible for placing all the naturally-generated blocks in the world, as well as biome placement. In vanilla implementations, | ||
+ | |||
+ | == BiomeSource == | ||
+ | A '' | ||
+ | |||
+ | == Surface Rule == | ||
+ | Surface rules " | ||
+ | |||
+ | == Carver == | ||
+ | Carvers are responsible for generating non-noise caves, or, more accurately, " | ||
+ | |||
+ | === World Preset === | ||
+ | The World Preset is the option the player is presented when starting a new world. It's mainly a wrapper for your ChunkGenerator. AMPLIFIED, Large Biomes, Default, and Superflat are examples of vanilla world presets. | ||
tutorial/dimensionconcepts.txt · Last modified: 2022/12/19 05:23 by miir