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tutorial:custom_model

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tutorial:custom_model [2020/11/12 09:22] – Enable AO for custom models technici4ntutorial:custom_model [2020/12/15 15:10] – [Custom Model] BLOCK_ATLAS_TEX to BLOCK_ATLAS_TEXTURE technici4n
Line 18: Line 18:
 <code java> <code java>
     private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[]{     private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[]{
-            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier("minecraft:block/furnace_front_on")), +            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/furnace_front_on")), 
-            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier("minecraft:block/furnace_top"))+            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/furnace_top"))
     };     };
     private Sprite[] SPRITES = new Sprite[2];     private Sprite[] SPRITES = new Sprite[2];
tutorial/custom_model.txt · Last modified: 2024/04/27 08:58 by florens