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tutorial:custom_model [2020/09/09 15:57] – [custom model] Fix resource reloading "bug" technici4ntutorial:custom_model [2021/01/30 20:19] – [BakedModel methods] Fix indentiation of first @Override i509vcb
Line 18: Line 18:
 <code java> <code java>
     private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[]{     private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[]{
-            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier("minecraft:block/furnace_front_on")), +            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/furnace_front_on")), 
-            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier("minecraft:block/furnace_top"))+            new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/furnace_top"))
     };     };
     private Sprite[] SPRITES = new Sprite[2];     private Sprite[] SPRITES = new Sprite[2];
Line 73: Line 73:
  
 ==== BakedModel methods ==== ==== BakedModel methods ====
-The methods here are not used by the Fabric Renderer, so we don't really care about the implementation.+Not all the methods here are used by the Fabric Renderer, so we don't really care about the implementation.
 <code java> <code java>
-@Override+    @Override
     public List<BakedQuad> getQuads(BlockState state, Direction face, Random random) {     public List<BakedQuad> getQuads(BlockState state, Direction face, Random random) {
         return null; // Don't need because we use FabricBakedModel instead         return null; // Don't need because we use FabricBakedModel instead
Line 82: Line 82:
     @Override     @Override
     public boolean useAmbientOcclusion() {     public boolean useAmbientOcclusion() {
-        return false; // Again, we don't really care, etc...+        return true; // we want the block to have a shadow depending on the adjacent blocks
     }     }
  
     @Override     @Override
-    public boolean hasDepth() {+    public boolean isBuiltin() {
         return false;         return false;
     }     }
  
     @Override     @Override
-    public boolean isSideLit() {+    public boolean hasDepth() {
         return false;         return false;
     }     }
  
     @Override     @Override
-    public boolean isBuiltin() {+    public boolean isSideLit() {
         return false;         return false;
     }     }
tutorial/custom_model.txt · Last modified: 2024/04/27 08:58 by florens