tutorial:custom_model
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tutorial:custom_model [2020/08/13 22:37] – [Wrapping up] technici4n | tutorial:custom_model [2020/12/14 06:06] – [Creating the model] recommended by IJ otherwise error solidblock | ||
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- | ====== | + | ====== |
It is possible to add models to the game using block model JSON files, but it is also possible to render them through Java code. In this tutorial, we will add a four-sided furnace model to the game. | It is possible to add models to the game using block model JSON files, but it is also possible to render them through Java code. In this tutorial, we will add a four-sided furnace model to the game. | ||
Line 10: | Line 10: | ||
<code java> | <code java> | ||
- | public class FourSidedFurnaceModel implements UnbakedModel, | + | public |
</ | </ | ||
Line 73: | Line 73: | ||
==== BakedModel methods ==== | ==== BakedModel methods ==== | ||
- | The methods here are not used by the Fabric Renderer, so we don't really care about the implementation. | + | Not all the methods here are used by the Fabric Renderer, so we don't really care about the implementation. |
<code java> | <code java> | ||
@Override | @Override | ||
Line 82: | Line 82: | ||
@Override | @Override | ||
public boolean useAmbientOcclusion() { | public boolean useAmbientOcclusion() { | ||
- | return | + | return |
} | } | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
return false; | return false; | ||
} | } | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
return false; | return false; | ||
} | } | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
return false; | return false; | ||
} | } | ||
Line 193: | Line 193: | ||
{{: | {{: | ||
+ | ===== Rendering the item ===== | ||
+ | As you can see in the picture, the item is not rendered correctly. Let's fix this. | ||
+ | |||
+ | ==== Updating the model ==== | ||
+ | We will re-use the same model class, with just a small change: | ||
+ | * We will need a '' | ||
+ | |||
+ | We will update our '' | ||
+ | <code java> | ||
+ | // The minecraft default block model | ||
+ | private static final Identifier DEFAULT_BLOCK_MODEL = new Identifier(" | ||
+ | |||
+ | private ModelTransformation transformation; | ||
+ | | ||
+ | // We need to add the default model to the dependencies | ||
+ | public Collection< | ||
+ | return Arrays.asList(DEFAULT_BLOCK_MODEL); | ||
+ | } | ||
+ | | ||
+ | // We need to add a bit of logic to the bake function | ||
+ | @Override | ||
+ | public BakedModel bake(ModelLoader loader, Function< | ||
+ | // Load the default block model | ||
+ | JsonUnbakedModel defaultBlockModel = (JsonUnbakedModel) loader.getOrLoadModel(DEFAULT_BLOCK_MODEL); | ||
+ | // Get its ModelTransformation | ||
+ | transformation = defaultBlockModel.getTransformations(); | ||
+ | | ||
+ | /* Previous code */ | ||
+ | } | ||
+ | | ||
+ | // We need to implement getTransformation() and getOverrides() | ||
+ | @Override | ||
+ | public ModelTransformation getTransformation() { | ||
+ | return transformation; | ||
+ | } | ||
+ | |||
+ | @Override | ||
+ | public ModelOverrideList getOverrides() { | ||
+ | return ModelOverrideList.EMPTY; | ||
+ | } | ||
+ | | ||
+ | // We will also implement this method to have the correct lighting in the item rendering. Try to set this to false and you will see the difference. | ||
+ | @Override | ||
+ | public boolean isSideLit() { | ||
+ | return true; | ||
+ | } | ||
+ | | ||
+ | // Finally, we can implement the item render function | ||
+ | @Override | ||
+ | public void emitItemQuads(ItemStack itemStack, Supplier< | ||
+ | renderContext.meshConsumer().accept(mesh); | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | ==== Loading the model ==== | ||
+ | Let's update the '' | ||
+ | <code java> | ||
+ | public class TutorialModelProvider implements ModelResourceProvider { | ||
+ | public static final FourSidedFurnaceModel FOUR_SIDED_FURNACE_MODEL = new FourSidedFurnaceModel(); | ||
+ | public static final Identifier FOUR_SIDED_FURNACE_MODEL_BLOCK = new Identifier(" | ||
+ | public static final Identifier FOUR_SIDED_FURNACE_MODEL_ITEM = new Identifier(" | ||
+ | |||
+ | @Override | ||
+ | public UnbakedModel loadModelResource(Identifier identifier, ModelProviderContext modelProviderContext) throws ModelProviderException { | ||
+ | if(identifier.equals(FOUR_SIDED_FURNACE_MODEL_BLOCK) || identifier.equals(FOUR_SIDED_FURNACE_MODEL_ITEM)) { | ||
+ | return FOUR_SIDED_FURNACE_MODEL; | ||
+ | } else { | ||
+ | return null; | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | ===== Final result ===== | ||
+ | {{: | ||
+ | |||
+ | Et voilà! Enjoy! | ||
+ | |||
+ | ===== More dynamic rendering ===== | ||
+ | The '' | ||
+ | <code java> | ||
+ | @Override | ||
+ | public void emitBlockQuads(BlockRenderView blockRenderView, | ||
+ | QuadEmitter emitter = renderContext.getEmitter(); | ||
+ | /* With this emitter, you can directly append the quads to the chunk model. */ | ||
+ | } | ||
+ | </ |
tutorial/custom_model.txt · Last modified: 2024/04/27 08:58 by florens