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tutorial:containers

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tutorial:containers [2020/08/14 06:32] – screen handlers hell yeah. also some typo fixes leocth2tutorial:containers [2020/08/14 07:03] – screen handlers part 2, needs extra testing leocth2
Line 193: Line 193:
     @Override     @Override
     public boolean canUse(PlayerEntity player) {     public boolean canUse(PlayerEntity player) {
-        return this.inventory.canPlayerUseInv(player);+        return this.inventory.canPlayerUse(player);
     }     }
  
Line 225: Line 225:
  
 <code java [enable_line_numbers="true"] BiggerChestScreen.java> <code java [enable_line_numbers="true"] BiggerChestScreen.java>
-public class BiggerChestScreen extends ContainerScreen<BiggerChestContainer> {+public class BiggerChestScreen extends HandledScreen<BiggerChestScreenHandler> {
  
     // a path to gui texture, you may replace it with new Identifier(YourMod.MOD_ID, "textures/gui/container/your_container.png");     // a path to gui texture, you may replace it with new Identifier(YourMod.MOD_ID, "textures/gui/container/your_container.png");
     private static final Identifier TEXTURE = new Identifier("textures/gui/container/generic_54.png");     private static final Identifier TEXTURE = new Identifier("textures/gui/container/generic_54.png");
  
-    public BiggerChestScreen(BiggerChestContainer container, PlayerInventory playerInventory, Text title) { +    public BiggerChestScreen(BiggerChestScreenHandler handler, PlayerInventory playerInventory, Text title) { 
-        super(container, playerInventory, title); +        super(handler, playerInventory, title); 
-        this.containerHeight = 114 + 6 * 18;+        this.backgroundHeight = 114 + 6 * 18;
     }     }
  
     @Override     @Override
-    protected void drawForeground(int mouseX, int mouseY) { +    protected void drawForeground(MatrixStack matrices, int mouseX, int mouseY) { 
-        this.font.draw(this.title.asFormattedString(), 8.0F, 6.0F, 4210752); +        this.textRenderer.draw(matrices, this.title.asString(), 8.0F, 6.0F, 4210752); 
-        this.font.draw(this.playerInventory.getDisplayName().asFormattedString(), 8.0F, (float)(this.containerHeight - 96 + 2), 4210752);+        this.textRenderer.draw(matrices, this.playerInventory.getDisplayName().asString(), 8.0F, (float)(this.backgroundHeight - 96 + 2), 4210752);
     }     }
  
Line 244: Line 244:
     protected void drawBackground(float delta, int mouseX, int mouseY) {     protected void drawBackground(float delta, int mouseX, int mouseY) {
         RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);         RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
-        this.minecraft.getTextureManager().bindTexture(TEXTURE); +        this.client.getTextureManager().bindTexture(TEXTURE); 
-        int i = (this.width - this.containerWidth) / 2; +        int i = (this.width - this.backgroundWidth) / 2; 
-        int j = (this.height - this.containerHeight) / 2; +        int j = (this.height - this.backgroundHeight) / 2; 
-        this.blit(i, j, 0, 0, this.containerWidth, 6 * 18 + 17); +        this.blit(i, j, 0, 0, this.backgroundWidth, 6 * 18 + 17); 
-        this.blit(i, j + 6 * 18 + 17, 0, 126, this.containerWidth, 96);+        this.blit(i, j + 6 * 18 + 17, 0, 126, this.backgroundWidth, 96);
     }     }
 } }
tutorial/containers.txt · Last modified: 2022/05/27 15:57 by solidblock