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tutorial:blockstate

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tutorial:blockstate [2019/11/14 11:53] fudgetutorial:blockstate [2020/03/19 10:10] – 1.15 juuz
Line 19: Line 19:
     [...]     [...]
     @Override     @Override
-    protected void appendProperties(StateFactory.Builder<Block, BlockState> stateFactory) { +    protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) { 
-        stateFactory.add(HARDENED);+        stateManager.add(HARDENED);
     }     }
          
Line 31: Line 31:
     public MyBlock(Settings settings) {     public MyBlock(Settings settings) {
         super(settings);         super(settings);
-        setDefaultState(getStateFactory().getDefaultState().with(HARDENED, false));+        setDefaultState(getStateManager().getDefaultState().with(HARDENED, false));
     }     }
          
 } }
 </code> </code>
-(To set multiple properties, chain `with()calls)+(To set multiple properties, chain ''with()'' calls)
  
 Now, to set the property we need to call  ''world.setBlockState()'':   Now, to set the property we need to call  ''world.setBlockState()'':  
Line 45: Line 45:
     [...]     [...]
     @Override     @Override
-    public boolean activate(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {+    public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
         world.setBlockState(pos, MyBlocks.MY_BLOCK_INSTANCE.getDefaultState().with(HARDENED, true));         world.setBlockState(pos, MyBlocks.MY_BLOCK_INSTANCE.getDefaultState().with(HARDENED, true));
-        return true;+        return ActionResult.SUCCESS;
     }     }
 } }
tutorial/blockstate.txt · Last modified: 2023/11/18 08:13 by solidblock