tutorial:blockstate
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tutorial:blockstate [2019/08/28 21:29] – [Giving a block state] Added description of blockstate json b0undarybreaker | tutorial:blockstate [2019/08/28 21:53] – add new section header for JSON stuff b0undarybreaker | ||
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+ | ==== Adding models for your blockstates ==== | ||
You can also make the texture and model of your block change based on the state. This is done through a JSON file called a Blockstate JSON. All blocks need a blockstate JSON, whether they have multiple states or not, but the contents of the JSON can be as simple or complex as you like. Let's say you register an instance of '' | You can also make the texture and model of your block change based on the state. This is done through a JSON file called a Blockstate JSON. All blocks need a blockstate JSON, whether they have multiple states or not, but the contents of the JSON can be as simple or complex as you like. Let's say you register an instance of '' | ||
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- The ''" | - The ''" | ||
- A variant named ''""'' | - A variant named ''""'' | ||
- | - The object assigned to the ''""'' | + | - The object assigned to the ''""'' |
+ | - The ''" | ||
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+ | If you //do// want to have different models | ||
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+ | <code json> | ||
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+ | } | ||
+ | </ | ||
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+ | In this JSON, there are two variants, one for each possibility of the '' | ||
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+ | This is only a simple introduction to blockstate JSONs. All of the tricks you can do with blockstate and model JSONs are documented on the [[https:// | ||
==== A note about performance ==== | ==== A note about performance ==== | ||
Every possible state of a block is registered at the start of the game. This means that if you have 14 boolean properties, the block has 2^14 = 16384 different states and 2^14 states are registered. For this reason blocks should not contain too many blockstate properties. Rather, blockstates should be mostly reserved for visuals, and [[tutorial: | Every possible state of a block is registered at the start of the game. This means that if you have 14 boolean properties, the block has 2^14 = 16384 different states and 2^14 states are registered. For this reason blocks should not contain too many blockstate properties. Rather, blockstates should be mostly reserved for visuals, and [[tutorial: |
tutorial/blockstate.txt · Last modified: 2023/11/18 08:13 by solidblock