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tutorial:blocks [2022/01/30 02:45]
solidblock [Registering your Block]
tutorial:blocks [2022/04/29 09:57] (current)
solidblock [Custom VoxelShape]
Line 144: Line 144:
   "​replace":​ false,   "​replace":​ false,
   "​values":​ [   "​values":​ [
-    "example:​example_block"​+    "tutorial:​example_block"​
   ]   ]
 } }
Line 153: Line 153:
   "​replace":​ false,   "​replace":​ false,
   "​values":​ [   "​values":​ [
-    "example:​example_block"​+    "tutorial:​example_block"​
   ]   ]
 } }
Line 221: Line 221:
 To fix this, we have to define the ''​VoxelShape''​ of the new block: To fix this, we have to define the ''​VoxelShape''​ of the new block:
  
-<​code>​ +<​code ​java
- ​@Override +public class ExambleBlock extends Block { 
- ​public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) { +    [...] 
-     ​return VoxelShapes.cuboid(0f,​ 0f, 0f, 1f, 1.0f, 0.5f); +    ​@Override 
- }+    public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) { 
 +        return VoxelShapes.cuboid(0f,​ 0f, 0f, 1f, 1.0f, 0.5f); 
 +    } 
 +}
 </​code>​ </​code>​
  
Line 236: Line 239:
  
 [[tutorial:​blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering. [[tutorial:​blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering.
 +
 +To make your block flammable (that is, can be burned in fire), you may use ''​FlammableBlockRegistry''​.
tutorial/blocks.1643510738.txt.gz · Last modified: 2022/01/30 02:45 by solidblock