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tutorial:blocks [2022/04/20 18:08] – fixed wrong namespaces ayutactutorial:blocks [2022/04/29 09:57] – [Custom VoxelShape] solidblock
Line 221: Line 221:
 To fix this, we have to define the ''VoxelShape'' of the new block: To fix this, we have to define the ''VoxelShape'' of the new block:
  
-<code> +<code java
- @Override +public class ExambleBlock extends Block { 
- public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) { +    [...] 
-     return VoxelShapes.cuboid(0f, 0f, 0f, 1f, 1.0f, 0.5f); +    @Override 
- }+    public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) { 
 +        return VoxelShapes.cuboid(0f, 0f, 0f, 1f, 1.0f, 0.5f); 
 +    } 
 +}
 </code> </code>
  
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 [[tutorial:blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering. [[tutorial:blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering.
 +
 +To make your block flammable (that is, can be burned in fire), you may use ''FlammableBlockRegistry''.
tutorial/blocks.txt · Last modified: 2024/04/15 01:52 by solidblock