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tutorial:blocks [2020/06/14 00:13] – block formatting changes + 1.16 draylartutorial:blocks [2020/06/14 00:17] – more formatting fixes + highlights draylar
Line 25: Line 25:
 Registering blocks is the same as registering items. Call //Registry.register// and pass in the appropriate arguments. Registering blocks is the same as registering items. Call //Registry.register// and pass in the appropriate arguments.
  
-<code java [enable_line_numbers="true"]>+<code java [enable_line_numbers="true",highlight_lines_extra="8"]>
 public class ExampleMod implements ModInitializer { public class ExampleMod implements ModInitializer {
  
Line 44: Line 44:
 In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under Registry.ITEM. The registry name of the item should usually be the same as the registry name of the block. In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under Registry.ITEM. The registry name of the item should usually be the same as the registry name of the block.
  
-<code java [enable_line_numbers="true"]> +<code java [enable_line_numbers="true",highlight_lines_extra="9"]> 
-public class ExampleMod implements ModInitializer +public class ExampleMod implements ModInitializer { 
-+ 
-    // block creation +    // an instance of our new block 
-    […]+    public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.of(Material.METAL));
          
     @Override     @Override
-    public void onInitialize() +    public void onInitialize() { 
-    +        Registry.register(Registry.BLOCK, new Identifier("tutorial", "example_block"), EXAMPLE_BLOCK);
-        // block registration +
-        [...] +
-        +
         Registry.register(Registry.ITEM, new Identifier("tutorial", "example_block"), new BlockItem(EXAMPLE_BLOCK, new Item.Settings().group(ItemGroup.MISC)));         Registry.register(Registry.ITEM, new Identifier("tutorial", "example_block"), new BlockItem(EXAMPLE_BLOCK, new Item.Settings().group(ItemGroup.MISC)));
     }     }
Line 129: Line 126:
 When broken in survival mode, the block will now drop an item. When broken in survival mode, the block will now drop an item.
  
-==== Creating a Block class ====+==== Creating a Custom Block Class ==== 
 When creating a simple block the above approach works well, but sometimes you want a //special// block with unique mechanics. We'll create a separate class that extends Block to do this. The class needs a constructor that takes in a BlockSettings argument. When creating a simple block the above approach works well, but sometimes you want a //special// block with unique mechanics. We'll create a separate class that extends Block to do this. The class needs a constructor that takes in a BlockSettings argument.
  
 <code java [enable_line_numbers="true"]> <code java [enable_line_numbers="true"]>
-public class ExampleBlock extends Block +public class ExampleBlock extends Block { 
-+ 
-    public ExampleBlock(Settings settings) +    public ExampleBlock(Settings settings) {
-    {+
         super(settings);         super(settings);
     }     }
Line 162: Line 159:
  
 <code java [enable_line_numbers="true"]> <code java [enable_line_numbers="true"]>
-public class ExampleMod implements ModInitializer +public class ExampleMod implements ModInitializer { 
-+ 
-    // an instance of our new item+    // an instance of our new block
     public static final ExampleBlock EXAMPLE_BLOCK = new ExampleBlock(Block.Settings.of(Material.STONE));     public static final ExampleBlock EXAMPLE_BLOCK = new ExampleBlock(Block.Settings.of(Material.STONE));
-    [...]+     
 +    @Override 
 +    public void onInitialize() { 
 +        Registry.register(Registry.BLOCK, new Identifier("tutorial", "example_block"), EXAMPLE_BLOCK); 
 +        Registry.register(Registry.ITEM, new Identifier("tutorial", "example_block"), new BlockItem(EXAMPLE_BLOCK, new Item.Settings().group(ItemGroup.MISC))); 
 +    }
 } }
 </code> </code>
Line 175: Line 177:
 ==== Custom VoxelShape ==== ==== Custom VoxelShape ====
  
-When making custom blocks which do not entirely fill the block, the adjacent blocks might hide their faces. In this case of a custom vertical slab it would look like this:+When making custom blocks that do not entirely fill the block, the adjacent blocks might hide their faces. In this case of a custom vertical slab it would look like this:
  
 {{:tutorial:voxelshape_wrong.png?200|}} {{:tutorial:voxelshape_wrong.png?200|}}
tutorial/blocks.txt · Last modified: 2024/04/15 01:52 by solidblock