tutorial:blocks
Differences
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tutorial:blocks [2020/06/14 00:13] – block formatting changes + 1.16 draylar | tutorial:blocks [2020/06/14 00:17] – more formatting fixes + highlights draylar | ||
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Registering blocks is the same as registering items. Call // | Registering blocks is the same as registering items. Call // | ||
- | <code java [enable_line_numbers=" | + | <code java [enable_line_numbers=" |
public class ExampleMod implements ModInitializer { | public class ExampleMod implements ModInitializer { | ||
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In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under Registry.ITEM. The registry name of the item should usually be the same as the registry name of the block. | In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under Registry.ITEM. The registry name of the item should usually be the same as the registry name of the block. | ||
- | <code java [enable_line_numbers=" | + | <code java [enable_line_numbers=" |
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
- | // block creation | + | // an instance of our new block |
- | | + | |
| | ||
@Override | @Override | ||
- | public void onInitialize() | + | public void onInitialize() { |
- | | + | |
- | | + | |
- | [...] | + | |
- | | + | |
Registry.register(Registry.ITEM, | Registry.register(Registry.ITEM, | ||
} | } | ||
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When broken in survival mode, the block will now drop an item. | When broken in survival mode, the block will now drop an item. | ||
- | ==== Creating a Block class ==== | + | ==== Creating a Custom |
When creating a simple block the above approach works well, but sometimes you want a //special// block with unique mechanics. We'll create a separate class that extends Block to do this. The class needs a constructor that takes in a BlockSettings argument. | When creating a simple block the above approach works well, but sometimes you want a //special// block with unique mechanics. We'll create a separate class that extends Block to do this. The class needs a constructor that takes in a BlockSettings argument. | ||
<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleBlock extends Block | + | public class ExampleBlock extends Block { |
- | { | + | |
- | public ExampleBlock(Settings settings) | + | public ExampleBlock(Settings settings) { |
- | | + | |
super(settings); | super(settings); | ||
} | } | ||
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<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
- | // an instance of our new item | + | // an instance of our new block |
public static final ExampleBlock EXAMPLE_BLOCK = new ExampleBlock(Block.Settings.of(Material.STONE)); | public static final ExampleBlock EXAMPLE_BLOCK = new ExampleBlock(Block.Settings.of(Material.STONE)); | ||
- | | + | |
+ | @Override | ||
+ | public void onInitialize() { | ||
+ | Registry.register(Registry.BLOCK, new Identifier(" | ||
+ | Registry.register(Registry.ITEM, | ||
+ | } | ||
} | } | ||
</ | </ | ||
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==== Custom VoxelShape ==== | ==== Custom VoxelShape ==== | ||
- | When making custom blocks | + | When making custom blocks |
{{: | {{: |
tutorial/blocks.txt · Last modified: 2024/04/15 01:52 by solidblock