tutorial:blocks
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tutorial:blocks [2020/03/30 17:35] – [Creating a Block class] liach | tutorial:blocks [2020/06/14 00:17] – more formatting fixes + highlights draylar | ||
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To add a block to your mod, you will need to register a new instance of the Block class. For more control over your block, you can create a custom block class. We'll also look at adding a block model. | To add a block to your mod, you will need to register a new instance of the Block class. For more control over your block, you can create a custom block class. We'll also look at adding a block model. | ||
+ | |||
==== Creating a Block ==== | ==== Creating a Block ==== | ||
To start, create an instance of Block in your main mod class. Block' | To start, create an instance of Block in your main mod class. Block' | ||
<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
// an instance of our new block | // an instance of our new block | ||
- | public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).build()); | + | public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.of(Material.METAL)); |
- | | + | |
+ | @Override | ||
+ | public void onInitialize() { | ||
+ | |||
+ | } | ||
} | } | ||
</ | </ | ||
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Registering blocks is the same as registering items. Call // | Registering blocks is the same as registering items. Call // | ||
- | <code java [enable_line_numbers=" | + | <code java [enable_line_numbers=" |
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
- | // block creation | + | // an instance of our new block |
- | | + | |
| | ||
@Override | @Override | ||
- | public void onInitialize() | + | public void onInitialize() { |
- | | + | |
Registry.register(Registry.BLOCK, | Registry.register(Registry.BLOCK, | ||
} | } | ||
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In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under Registry.ITEM. The registry name of the item should usually be the same as the registry name of the block. | In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under Registry.ITEM. The registry name of the item should usually be the same as the registry name of the block. | ||
- | <code java [enable_line_numbers=" | + | <code java [enable_line_numbers=" |
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
- | // block creation | + | // an instance of our new block |
- | | + | |
| | ||
@Override | @Override | ||
- | public void onInitialize() | + | public void onInitialize() { |
- | | + | |
- | | + | |
- | [...] | + | |
- | | + | |
Registry.register(Registry.ITEM, | Registry.register(Registry.ITEM, | ||
} | } | ||
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==== Adding a block loot table ==== | ==== Adding a block loot table ==== | ||
- | The block must have a loot table for any items to drop when the block is broken. Assuming you have created an item for your block and registered it using the same name as the block, the following file will produce regular block drops '' | + | The block must have a loot table for any items to drop when the block is broken. Assuming you have created an item for your block and registered it using the same name as the block, the following file will produce regular block drops '' |
<code JavaScript src/ | <code JavaScript src/ | ||
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When broken in survival mode, the block will now drop an item. | When broken in survival mode, the block will now drop an item. | ||
- | ==== Creating a Block class ==== | + | ==== Creating a Custom |
When creating a simple block the above approach works well, but sometimes you want a //special// block with unique mechanics. We'll create a separate class that extends Block to do this. The class needs a constructor that takes in a BlockSettings argument. | When creating a simple block the above approach works well, but sometimes you want a //special// block with unique mechanics. We'll create a separate class that extends Block to do this. The class needs a constructor that takes in a BlockSettings argument. | ||
<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleBlock extends Block | + | public class ExampleBlock extends Block { |
- | { | + | |
- | public ExampleBlock(Settings settings) | + | public ExampleBlock(Settings settings) { |
- | | + | |
super(settings); | super(settings); | ||
} | } | ||
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If you want your block to be transparent, | If you want your block to be transparent, | ||
<code java> | <code java> | ||
- | BlockRenderLayerMap.putBlock(/* your block */, RenderLayer.getTranslucent()); | + | BlockRenderLayerMap.INSTANCE.putBlock(EXAMPLE_BLOCK, RenderLayer.getTranslucent()); |
</ | </ | ||
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<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
- | // an instance of our new item | + | // an instance of our new block |
public static final ExampleBlock EXAMPLE_BLOCK = new ExampleBlock(Block.Settings.of(Material.STONE)); | public static final ExampleBlock EXAMPLE_BLOCK = new ExampleBlock(Block.Settings.of(Material.STONE)); | ||
- | | + | |
+ | @Override | ||
+ | public void onInitialize() { | ||
+ | Registry.register(Registry.BLOCK, new Identifier(" | ||
+ | Registry.register(Registry.ITEM, | ||
+ | } | ||
} | } | ||
</ | </ | ||
Line 171: | Line 177: | ||
==== Custom VoxelShape ==== | ==== Custom VoxelShape ==== | ||
- | When making custom blocks | + | When making custom blocks |
{{: | {{: |
tutorial/blocks.txt · Last modified: 2024/04/15 01:52 by solidblock