tutorial:blocks
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorial:blocks [2020/03/30 17:35] – [Creating a Block class] liach | tutorial:blocks [2020/06/14 00:13] – block formatting changes + 1.16 draylar | ||
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To add a block to your mod, you will need to register a new instance of the Block class. For more control over your block, you can create a custom block class. We'll also look at adding a block model. | To add a block to your mod, you will need to register a new instance of the Block class. For more control over your block, you can create a custom block class. We'll also look at adding a block model. | ||
+ | |||
==== Creating a Block ==== | ==== Creating a Block ==== | ||
To start, create an instance of Block in your main mod class. Block' | To start, create an instance of Block in your main mod class. Block' | ||
<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
// an instance of our new block | // an instance of our new block | ||
- | public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).build()); | + | public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.of(Material.METAL)); |
- | | + | |
+ | @Override | ||
+ | public void onInitialize() { | ||
+ | |||
+ | } | ||
} | } | ||
</ | </ | ||
Line 21: | Line 26: | ||
<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
- | public class ExampleMod implements ModInitializer | + | public class ExampleMod implements ModInitializer { |
- | { | + | |
- | // block creation | + | // an instance of our new block |
- | | + | |
| | ||
@Override | @Override | ||
- | public void onInitialize() | + | public void onInitialize() { |
- | | + | |
Registry.register(Registry.BLOCK, | Registry.register(Registry.BLOCK, | ||
} | } | ||
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==== Adding a block loot table ==== | ==== Adding a block loot table ==== | ||
- | The block must have a loot table for any items to drop when the block is broken. Assuming you have created an item for your block and registered it using the same name as the block, the following file will produce regular block drops '' | + | The block must have a loot table for any items to drop when the block is broken. Assuming you have created an item for your block and registered it using the same name as the block, the following file will produce regular block drops '' |
<code JavaScript src/ | <code JavaScript src/ | ||
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If you want your block to be transparent, | If you want your block to be transparent, | ||
<code java> | <code java> | ||
- | BlockRenderLayerMap.putBlock(/* your block */, RenderLayer.getTranslucent()); | + | BlockRenderLayerMap.INSTANCE.putBlock(EXAMPLE_BLOCK, RenderLayer.getTranslucent()); |
</ | </ | ||
tutorial/blocks.txt · Last modified: 2024/04/15 01:52 by solidblock