tutorial:blocks
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorial:blocks [2020/01/04 16:04] – [Next Steps] Classes? jamieswhiteshirt | tutorial:blocks [2020/04/16 01:09] – Added required .INSTANCE to BlockRenderLayerMap example and added the example block name. darthjake | ||
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==== Adding a block loot table ==== | ==== Adding a block loot table ==== | ||
- | The block must have a loot table for any items to drop when the block is broken. Assuming you have created an item for your block and registered it using the same name as the block, the following file will produce regular block drops '' | + | The block must have a loot table for any items to drop when the block is broken. Assuming you have created an item for your block and registered it using the same name as the block, the following file will produce regular block drops '' |
<code JavaScript src/ | <code JavaScript src/ | ||
Line 138: | Line 138: | ||
</ | </ | ||
- | Just like we did in the item tutorial, you can override methods in the block class for custom functionality. | + | Just like we did in the item tutorial, you can override methods in the block class for custom functionality. |
+ | |||
+ | If you want your block to be transparent, in your client mod initializer code, do: | ||
+ | <code java> | ||
+ | BlockRenderLayerMap.INSTANCE.putBlock(EXAMPLE_BLOCK, | ||
+ | </ | ||
+ | |||
+ | In versions before 1.15/ | ||
<code java> | <code java> | ||
@Environment(EnvType.CLIENT) | @Environment(EnvType.CLIENT) | ||
+ | @Override | ||
public BlockRenderLayer getRenderLayer() { | public BlockRenderLayer getRenderLayer() { | ||
return BlockRenderLayer.TRANSLUCENT; | return BlockRenderLayer.TRANSLUCENT; |
tutorial/blocks.txt · Last modified: 2024/04/15 01:52 by solidblock