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tutorial:blockappearance [2020/01/17 13:53] – 1.15 juuztutorial:blockappearance [2020/04/04 20:25] – [Making a block transparent] Add clarification to non-opaque earthcomputer
Line 13: Line 13:
 </code> </code>
  
-You probably also want to make your block transparent. To do that, use the ''Material'' constructor to set ''blocksLight'' to false.+You probably also want to make your block transparent. To do that, use the ''nonOpaque'' method on your block settings.
 <code java> <code java>
 class MyBlock extends Block { class MyBlock extends Block {
-     private static final Material MY_MATERIAL = new Material( 
-            MaterialColor.AIR, // materialColor, 
-            false, // isLiquid, 
-            false, // isSolid, 
-            true, // blocksMovement, 
-            false, // blocksLight,  <----- Important part, the other parts change as you wish 
-            true, // !requiresTool, 
-            false, // burnable, 
-            false, // replaceable, 
-            PistonBehavior.NORMAL // pistonBehavior 
-    ); 
- 
     public MyBlock() {     public MyBlock() {
-        super(Settings.of(MY_MATERIAL));+        super(Settings.of(Material.STONE).nonOpaque());
     }     }
  
     [...]     [...]
 } }
 +
 +If you do not mark your block as non-opaque like this, then block faces behind the block will not render and you will be able to see through the world.
  
 </code> </code>
Line 51: Line 41:
     @Override     @Override
     public VoxelShape getOutlineShape(BlockState blockState, BlockView blockView, BlockPos blockPos, EntityContext entityContext) {     public VoxelShape getOutlineShape(BlockState blockState, BlockView blockView, BlockPos blockPos, EntityContext entityContext) {
-       return VoxelShapes.empty;+       return VoxelShapes.empty();
     }     }
 </code> </code>
tutorial/blockappearance.txt · Last modified: 2024/02/05 16:03 by haykam