tutorial:biomecoloring
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tutorial:biomecoloring [2019/03/25 03:19] – clarification on block model tintindex draylar | tutorial:biomecoloring [2019/03/25 03:22] – draylar | ||
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In this tutorial, we'll look at adding biome-dependent colors to new blocks. To start, you'll need a block with a model that accounts for tintindex. To see an example of this, view the base leaves or grass_block model file. | In this tutorial, we'll look at adding biome-dependent colors to new blocks. To start, you'll need a block with a model that accounts for tintindex. To see an example of this, view the base leaves or grass_block model file. | ||
- | Remember to keep visual-related logic client-side, | + | Remember to keep visual-related logic client-side, |
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- | So, what's happening here? The register method wants a color returned, and in this case, that color is taken from the grass block. Coloring an item is very similar. Like blocks, the returned color could be any, but we'll once again use grass blocks for the example. | + | So, what's happening here? The register method wants a color returned, and in this case, that color is taken from the grass block. Coloring an item is very similar. Like blocks, the returned color could be any, and also remember to replace |
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Finished! | Finished! |