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tutorial:biomecoloring [2019/03/25 03:19] – clarification on block model tintindex draylartutorial:biomecoloring [2019/03/25 03:22] draylar
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 In this tutorial, we'll look at adding biome-dependent colors to new blocks. To start, you'll need a block with a model that accounts for tintindex. To see an example of this, view the base leaves or grass_block model file.  In this tutorial, we'll look at adding biome-dependent colors to new blocks. To start, you'll need a block with a model that accounts for tintindex. To see an example of this, view the base leaves or grass_block model file. 
  
-Remember to keep visual-related logic client-side, (//onInitializeClient//) or it will crash on a server. To register a custom block coloring, use //ColorProviderRegistry.BLOCK.register//, and for items, use //ColorProviderRegistry.ITEM.register//. In this tutorial, the grass biome color will be the one used.+Remember to keep visual-related logic client-side, (//onInitializeClient//) or it will crash on a server. To register a custom block coloring, use //ColorProviderRegistry.BLOCK.register//, and for items, use //ColorProviderRegistry.ITEM.register//. In this tutorial, the grass biome color will be the one used. Replace the final argument by passing in your block.
  
    public class ExampleModClient implements ClientModInitializer {    public class ExampleModClient implements ClientModInitializer {
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          BlockColorMapper provider = ColorProviderRegistry.BLOCK.get(Blocks.GRASS);          BlockColorMapper provider = ColorProviderRegistry.BLOCK.get(Blocks.GRASS);
          return provider == null ? -1 : provider.getColor(block, pos, world, layer);          return provider == null ? -1 : provider.getColor(block, pos, world, layer);
-         }, Blocks.SPONGE);+         }, YOUR_BLOCK_INSTANCE);
       }       }
    }    }
  
-So, what's happening here? The register method wants a color returned, and in this case, that color is taken from the grass block. Coloring an item is very similar. Like blocks, the returned color could be any, but we'll once again use grass blocks for the example.+So, what's happening here? The register method wants a color returned, and in this case, that color is taken from the grass block. Coloring an item is very similar. Like blocks, the returned color could be any, and also remember to replace the final argument with an instance of your item.
  
    public class ExampleModClient implements ClientModInitializer {    public class ExampleModClient implements ClientModInitializer {
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          double humidity = 1.0D; // a double value between 0 and 1          double humidity = 1.0D; // a double value between 0 and 1
          return GrassColorHandler.getColor(temperature, humidity);          return GrassColorHandler.getColor(temperature, humidity);
-         }, block.getItem());+         }, YOUR_ITEM_INSTANCE);
       }       }
    }    }
  
 Finished! Finished!