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tutorial:biomecoloring [2019/03/25 01:46] – block is not a reference usable draylartutorial:biomecoloring [2019/05/26 16:21] – Code highlighting jamieswhiteshirt
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 ====== Block Biome Coloring ====== ====== Block Biome Coloring ======
-In this tutorial, we will look at adding biome-dependent colors to new blocks. Remember to keep visual-related logic client-side(//onInitializeClient//) or it will crash on server. To register custom block coloring, use //ColorProviderRegistry.BLOCK.register//, and for items, use //ColorProviderRegistry.ITEM.register//. In this tutorial, the grass biome color will be the one used.+In this tutorial, we'll look at adding biome-dependent colors to new blocks. To startyou'll need block with model that accounts for tintindexTo see an example of this, view the base leaves or grass_block model file
  
-   public class ExampleModClient implements ClientModInitializer { +Remember to keep visual-related logic client-side, (//onInitializeClient//or it will crash on a server. To register a custom block coloring, use //ColorProviderRegistry.BLOCK.register//and for itemsuse //ColorProviderRegistry.ITEM.register//In this tutorial, the grass biome color will be the one usedReplace the final argument by passing in your block.
-      @Override +
-      public void onInitializeClient(+
-         ColorProviderRegistry.BLOCK.register((blockposworld, layer) -> { +
-         BlockColorMapper provider = ColorProviderRegistry.BLOCK.get(Blocks.GRASS); +
-         return provider == null ? -1 : provider.getColor(block, pos, world, layer); +
-         }, Blocks.SPONGE); +
-      } +
-   }+
  
-So, what's happening here? The register method wants a color returnedand in this casethat color is taken from the grass blockColoring an item is very similarLike blocksthe returned color could be anybut we'll once again use grass blocks for the example.+<code java [enable_line_numbers="true"]> 
 +public class ExampleModClient implements ClientModInitializer { 
 +    @Override 
 +    public void onInitializeClient() { 
 +        ColorProviderRegistry.BLOCK.register((blockposworld, layer) -> { 
 +            BlockColorMapper provider = ColorProviderRegistry.BLOCK.get(Blocks.GRASS); 
 +            return provider == null ? -1 : provider.getColor(blockposworld, layer); 
 +        }, YOUR_BLOCK_INSTANCE); 
 +    } 
 +
 +</code>
  
-   public class ExampleModClient implements ClientModInitializer { +So, what's happening here? The register method wants a color returned, and in this case, that color is taken from the grass block. Coloring an item is very similar. Like blocks, the returned color could be any, and also remember to replace the final argument with an instance of your item. 
-      @Override + 
-      public void onInitializeClient() { +<code java [enable_line_numbers="true"]> 
-         ColorProviderRegistry.ITEM.register((item, layer) -> { +public class ExampleModClient implements ClientModInitializer { 
-         // These values are represented as temperature and humidity, and used as coordinates for the color map +    @Override 
-         double temperature = 0.5D; // a double value between 0 and 1 +    public void onInitializeClient() { 
-         double humidity = 1.0D; // a double value between 0 and 1 +        ColorProviderRegistry.ITEM.register((item, layer) -> { 
-         return GrassColorHandler.getColor(temperature, humidity); +            // These values are represented as temperature and humidity, and used as coordinates for the color map 
-         }, block.getItem()); +            double temperature = 0.5D; // a double value between 0 and 1 
-      +            double humidity = 1.0D; // a double value between 0 and 1 
-   }+            return GrassColorHandler.getColor(temperature, humidity); 
 +        }, YOUR_ITEM_INSTANCE); 
 +    
 +} 
 +</code>
  
 Finished! Finished!