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tutorial:biomecoloring [2019/02/19 14:26] mcrafterzztutorial:biomecoloring [2019/05/28 18:43] – mapping changes draylar
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 ====== Block Biome Coloring ====== ====== Block Biome Coloring ======
-In this tutorial we will show how to make blocks get affected by the biome color similar to leaves and grassIt's very important that it's done on client side in //onInitializeClient// as it otherwise will cause crash. To register custom block coloring use //ColorProviderRegistry.BLOCK.register// and for items //ColorProviderRegistry.ITEM.register//. The color could be any but in this tutorial the grass biome color will be the one used.+In this tutorialwe'll look at adding biome-dependent colors to new blocks. To start, you'll need block with model that accounts for tintindexTo see an example of this, view the base leaves or grass_block model file
  
-   public class ExampleModClient implements ClientModInitializer { +Remember to keep visual-related logic client-side, (//onInitializeClient//or it will crash on a server. To register a custom block coloring, use //ColorProviderRegistry.BLOCK.register//and for itemsuse //ColorProviderRegistry.ITEM.register//In this tutorial, the grass biome color will be the one usedReplace the final argument by passing in your block.
-      @Override +
-      public void onInitializeClient(+
-         ColorProviderRegistry.BLOCK.register((blockposworld, layer) -> { +
-         BlockColorMapper provider = ColorProviderRegistry.BLOCK.get(Blocks.GRASS); +
-         return provider == null ? -1 : provider.getColor(block, pos, world, layer); +
-         }, block); +
-      } +
-   }+
  
-So what's happening here? Well, the register method wants a color returned and in this case that color is taken from the grass block, using the method's parameters block, pos, world and layer. Coloring an item is very similarLike blocks the returned color could be any //Color.black// for example but we will show how to get the default grass color.+<code java [enable_line_numbers="true"]> 
 +public class ExampleModClient implements ClientModInitializer { 
 +    @Override 
 +    public void onInitializeClient() { 
 +        ColorProviderRegistry.BLOCK.register((block, pos, worldlayer) -> { 
 +            BlockColorProvider provider = ColorProviderRegistry.BLOCK.get(Blocks.GRASS); 
 +            return provider == null ? -1 : provider.getColor(block, pos, world, layer); 
 +        }, YOUR_BLOCK_INSTANCE); 
 +    } 
 +
 +</code>
  
-   public class ExampleModClient implements ClientModInitializer { +So, what's happening here? The register method wants a color returned, and in this case, that color is taken from the grass block. Coloring an item is very similar. Like blocks, the returned color could be any, and also remember to replace the final argument with an instance of your item. 
-      @Override + 
-      public void onInitializeClient() { +<code java [enable_line_numbers="true"]> 
-         ColorProviderRegistry.ITEM.register((item, layer) -> { +public class ExampleModClient implements ClientModInitializer { 
-         double temperature = 0.5D; +    @Override 
-         double humidity = 1.0D; +    public void onInitializeClient() { 
-         return GrassColorHandler.getColor(temperature, humidity); +        ColorProviderRegistry.ITEM.register((item, layer) -> { 
-         }, block.getItem()); +            // These values are represented as temperature and humidity, and used as coordinates for the color map 
-      +            double temperature = 0.5D; // a double value between 0 and 1 
-   }+            double humidity = 1.0D; // a double value between 0 and 1 
 +            return GrassColorHandler.getColor(temperature, humidity); 
 +        }, YOUR_ITEM_INSTANCE); 
 +    
 +} 
 +</code>
  
 Finished! Finished!