tutorial:armor
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tutorial:armor [2022/12/11 21:27] – Remove item group haykam | tutorial:armor [2023/08/20 10:19] (current) – [Texturing] wjz_p | ||
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< | < | ||
public static void register() { | public static void register() { | ||
- | class_2378.method_10230(class_7923.field_41178, | + | class_2378.method_10230(class_7923.field_41178, |
- | class_2378.method_10230(class_7923.field_41178, | + | class_2378.method_10230(class_7923.field_41178, |
- | class_2378.method_10230(class_7923.field_41178, | + | class_2378.method_10230(class_7923.field_41178, |
- | class_2378.method_10230(class_7923.field_41178, | + | class_2378.method_10230(class_7923.field_41178, |
- | class_2378.method_10230(class_7923.field_41178, | + | class_2378.method_10230(class_7923.field_41178, |
} | } | ||
</ | </ | ||
Line 126: | Line 126: | ||
< | < | ||
public static final class_1761 EXAMPLE_MOD_GROUP = FabricItemGroupBuilder.create( | public static final class_1761 EXAMPLE_MOD_GROUP = FabricItemGroupBuilder.create( | ||
- | new class_2960(" | + | new class_2960(" |
.icon(() -> new class_1799(RegisterItems.CUSTOM_MATERIAL)) // This uses the model of the new material you created as an icon, but you can reference to whatever you like | .icon(() -> new class_1799(RegisterItems.CUSTOM_MATERIAL)) // This uses the model of the new material you created as an icon, but you can reference to whatever you like | ||
.build(); | .build(); | ||
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The following should be the same with all armor items, only changing which part are we using. We'll use helmet for our example. | The following should be the same with all armor items, only changing which part are we using. We'll use helmet for our example. | ||
- | <code JSON resources/ | + | <code JSON resources/ |
{ | { | ||
" | " | ||
" | " | ||
- | " | + | " |
} | } | ||
} | } | ||
Line 164: | Line 164: | ||
Generally, mod textures go under resources/ | Generally, mod textures go under resources/ | ||
- | To give your on-body armor a texture, place X_layer_1.png and X_layer_2.png (where X is the <yarn method_7694> | + | To give your on-body armor a texture, place X_layer_1.png and X_layer_2.png (where X is the <yarn method_7694> |
If you followed everything, you should now be able to have a full armor set! | If you followed everything, you should now be able to have a full armor set! |
tutorial/armor.1670794069.txt.gz · Last modified: 2022/12/11 21:27 by haykam