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tutorial:adding_to_loot_tables

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tutorial:adding_to_loot_tables [2019/08/01 16:16] – fixed typo juuztutorial:adding_to_loot_tables [2022/03/27 07:20] stormyfabric
Line 9: Line 9:
 ===== Listening to loot table loading ===== ===== Listening to loot table loading =====
  
-Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is ''%%minecraft:blocks/coal_ore%%''.+Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is the coal ore loot table.
  
-<code java> +<yarncode java> 
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +// No magic constants! 
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+private static final class_2960 COAL_ORE_LOOT_TABLE_ID = class_2246.COAL_ORE.getLootTableId(); 
 + 
 +// Actual code 
 + 
 +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
 +    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         // Our code will go here         // Our code will go here
     }     }
 }); });
-</code>+</yarncode>
  
 ===== Adding items to the table ===== ===== Adding items to the table =====
Line 25: Line 30:
 We can make a pool with ''%%FabricLootPoolBuilder%%'', and add it to the loot table: We can make a pool with ''%%FabricLootPoolBuilder%%'', and add it to the loot table:
  
-<code java> +<yarncode java> 
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
-                .withRolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json+                .method_352(class_44.method_32448(1)); // Same as "rolls": 1 in the loot table json
  
-        supplier.withPool(poolBuilder);+        table.method_336(poolBuilder);
     }     }
 }); });
-</code>+</yarncode>
 Our pool doesn’t have any items yet, so we’ll make an item entry and add it to the pool, and we're done: Our pool doesn’t have any items yet, so we’ll make an item entry and add it to the pool, and we're done:
  
-<code java> +<yarncode java> 
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
-                .withRolls(ConstantLootTableRange.create(1)) +                .method_352(class_44.method_32448(1)); 
-                .withEntry(ItemEntry.builder(Items.EGG));+                .method_351(class_77.method_411(class_1802.field_8803));
  
-        supplier.withPool(poolBuilder);+        table.method_336(poolBuilder);
     }     }
 }); });
-</code>+</yarncode>
  
 {{:tutorial:coal_ore_egg.png?400|}} {{:tutorial:coal_ore_egg.png?400|}}
  
tutorial/adding_to_loot_tables.txt · Last modified: 2024/02/05 16:08 by mschae23