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ko_krtutorial:setup [2021/02/16 07:46] – [Prerequisites] themovieaytko_kr:tutorial:setup [2021/02/17 07:08] – [소리가 없는 문제] namutree0345
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-====== Setting up a mod development environment ======+====== 모드 개발 환경 구축하기 ======
  
 ===== 모드 개발에 필요한 도구들===== ===== 모드 개발에 필요한 도구들=====
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    * Java IDE, 예: [[https://www.jetbrains.com/idea/download/#section=windows|Intellij IDEA]] and [[https://www.eclipse.org/downloads/|Eclipse]]. [[https://code.visualstudio.com/|Visual Studio Code]]같은 다른 코드 편집기를 쓰실 수 있습니다..    * Java IDE, 예: [[https://www.jetbrains.com/idea/download/#section=windows|Intellij IDEA]] and [[https://www.eclipse.org/downloads/|Eclipse]]. [[https://code.visualstudio.com/|Visual Studio Code]]같은 다른 코드 편집기를 쓰실 수 있습니다..
  
-===== Mod Startup ===== +===== 모드 스타트업 ===== 
-There are two main ways to make a new mod for Minecraft based on Fabric. You can either manually download fabric-example-mod and setup by yourselfor use automatic tools for you.+마인크래프트 Fabric 모드를 개발 시작하는 방법은 2가지가 있습니다수동으로 개발 환경을 구축하거나프로그램을 실행시켜서 알아서 개발 환경을 구축하게 하실 수 있습니다.
  
-==== Manual Steps ==== +==== 수동적 방법 ==== 
-   Copy the starting files from [[https://github.com/FabricMC/fabric-example-mod/|fabric-example-mod]] (or from [[https://github.com/natanfudge/fabric-example-mod-kotlin|the Kotlin version]], if you wish to use Kotlin,excluding the ''LICENSE'' and ''README.md'' files - as those apply to the template itself, not necessarily to your mod.+   ''LICENSE''와 ''README.md''는 빼고 [[https://github.com/FabricMC/fabric-example-mod/|fabric-example-mod]]에 있는 모든 파일을 복사하세요 (Kotlin을 사용하고 싶으시다면 [[https://github.com/natanfudge/fabric-example-mod-kotlin|이 Kotlin버전]]을 복사하세요).
    - Edit ''gradle.properties'':    - Edit ''gradle.properties'':
        * Make sure to set ''archives_base_name'' and ''maven_group'' to your preferred values.        * Make sure to set ''archives_base_name'' and ''maven_group'' to your preferred values.
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 **NOTE:** Don't run ''./gradlew idea'' as it messes up with gradle and breaks develop environment. **NOTE:** Don't run ''./gradlew idea'' as it messes up with gradle and breaks develop environment.
  
-=== Eclipse === +=== 이클립스 === 
-If you are using Eclipse and you would like to have the IDE run configs you can run ''gradlew eclipse''.+만약 이클립스를 사용하고 계신다면 ''gradlew eclipse''를 실행하세요.
  
 === Visual Studio Code === === Visual Studio Code ===
 If you are using VSCode by Microsoft, please follow [[tutorial:vscode_setup|these instructions]] If you are using VSCode by Microsoft, please follow [[tutorial:vscode_setup|these instructions]]
  
-==== MinecraftDev IntelliJ IDEA Plugin ====+==== MinecraftDev IntelliJ IDEA 플러그인 ====
 If you are using IntelliJ IDEA you can use the MinecraftDev plugin. This plugin adds support for automatically generating Fabric projects as well as some mixin related features like inspections, generating accessors/shadow fields, and copying Mixin Target References (JVM Descriptors). If you are using IntelliJ IDEA you can use the MinecraftDev plugin. This plugin adds support for automatically generating Fabric projects as well as some mixin related features like inspections, generating accessors/shadow fields, and copying Mixin Target References (JVM Descriptors).
 The plugin can be found [[https://plugins.jetbrains.com/plugin/8327|in the IntelliJ plugin repository]], so you can install it using IntelliJ's internal plugin browser by navigating to File → Settings → Plugins, then clicking the Marketplace tab and searching for Minecraft. The plugin can be found [[https://plugins.jetbrains.com/plugin/8327|in the IntelliJ plugin repository]], so you can install it using IntelliJ's internal plugin browser by navigating to File → Settings → Plugins, then clicking the Marketplace tab and searching for Minecraft.
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   - After letting it get its dependencies, follow the instructions and input required information.   - After letting it get its dependencies, follow the instructions and input required information.
   - You're now done, just open the project folder with in your IDE.   - You're now done, just open the project folder with in your IDE.
-===== Getting started ===== +===== 모드 개발 기초 ===== 
-Try [[tutorial:items|adding an item]] or [[tutorial:blocks|a block]]. It's also a good idea to visit [[tutorial:applychanges|Applying changes without restarting Minecraft]].+[[tutorial:items|아이템]]이나 [[tutorial:blocks|블록]]을 한번 추가해 보세요. [[tutorial:applychanges|마인크래프트를 재시작 하지 않고도 변경 사항을 적용하는 방법]]이 필요하실 수 있으니 참고로 읽어보세요.
  
-===== Advice =====+===== 조언 =====
   * While Fabric API is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended! Even some of the tutorials on the wiki implicitly require Fabric API.   * While Fabric API is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended! Even some of the tutorials on the wiki implicitly require Fabric API.
   * Occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require resetting the cache files. This can be done by running ''gradlew cleanloom''. Running ''gradlew %%--%%stop'' can also help with a few rare issues.   * Occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require resetting the cache files. This can be done by running ''gradlew cleanloom''. Running ''gradlew %%--%%stop'' can also help with a few rare issues.
   * Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.   * Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.
  
-===== Troubleshooting =====+===== 문제점 해결 =====
  
-==== Missing sounds ====+==== 소리가 없는 문제 ====
  
-Sometimes, when importing the Gradle project into an IDE, the assets might not download correctlyIn this caserun the ''downloadAssets'' task manually - either using IDE's built-in menu or by simply running ''gradlew downloadAssets''.+때때로 IDE를 통해 gradle 프로젝트를 불러올때에셋이 제대로 다운로드 되지 않을 때가 있습니다이럴 때는, ''downloadAssets'' task를 직접 실행하거나 IDE의 Gradle 메뉴를 이용해 task를 실행하거나, 간단하게 커맨드 쉘(cmd, powershell, bash 등등)을 통해 ''gradlew downloadAssets''를 실행하면 해결됩니다.
ko_kr/tutorial/setup.txt · Last modified: 2021/03/02 16:24 by 127.0.0.1