Make sure you added an item before reading this tutorial, we will be using it.
So far, our item is obtainable through the creative menu or commands. To make it available to survival players, we'll add a crafting recipe for the item.
Create a file named custom_item.json
under resources/data/tutorial/recipes/
(replace tutorial with your mod id if appropriate).
Recipe files are conventionally named after their output, but they can have any name.
Here's an example recipe for the custom_item
we made:
{ "type": "minecraft:crafting_shaped", "pattern": [ "WWW", "WR ", "WWW" ], "key": { "W": { "tag": "minecraft:logs" }, "R": { "item": "minecraft:redstone" } }, "result": { "item": "tutorial:custom_item", "count": 4 } }
Breakdown of the recipe:
tutorial:custom_item
. The count
field is optional. If you don't specify a count
, it will default to 1.W
represents any item with the minecraft:logs
tag (all logs). R
represent the redstone item specificly. For more information about tags see here.In total, the crafting recipe would look like this:
Recipe for 4 custom_item | ||
---|---|---|
Any Log | Any Log | Any Log |
Any Log | Redstone | Nothing |
Any Log | Any Log | Any Log |
For more information about the format of basic recipes, see here.
Recipes can also be generated dynamically on runtime, for more information see here.
The type
value can be changed so it can be used in the corresponding crafting block (stone cutter, blast furnace, smiting table, …), see all types and values here.
You can even create your own recipe type: Introduction to RecipeTypes