====== 制作带朝向的方块 ====== 使方块带有方向(朝向特定的方向)也是通过方块状态完成的。这个例子介绍了垂直版的安山岩台阶。 {{:tutorial:vertslab.png?200|}} public class VerticalSlabBlock extends HorizontalFacingBlock { public VerticalSlabBlock(Settings settings) { super(settings); setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH)); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(Properties.HORIZONTAL_FACING); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) { Direction dir = state.get(FACING); switch(dir) { case NORTH: return VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f); case SOUTH: return VoxelShapes.cuboid(0.0f, 0.0f, 0.5f, 1.0f, 1.0f, 1.0f); case EAST: return VoxelShapes.cuboid(0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); case WEST: return VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 0.5f, 1.0f, 1.0f); default: return VoxelShapes.fullCube(); } } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getPlayerFacing().getOpposite()); } } public class ExampleMod implements ModInitialzer { public static final VerticalSlabBlock POLISHED_ANDESITE_VERTICAL_SLAB = Registry.register( Registries.BLOCK, new Identifier("tutorial", "polished_andesite_vertical_slab"), new VerticalSlabBlock(FabricBlockSettings.copyOf(Blocks.POLISHED_ANDESITE))); } ==== 定义方块状态 JSON ==== { "variants": { "facing=north": { "model": "tutorial:block/polished_andesite_vertical_slab", "uvlock": true }, "facing=east": { "model": "tutorial:block/polished_andesite_vertical_slab", "y": 90, "uvlock": true }, "facing=south": { "model": "tutorial:block/polished_andesite_vertical_slab", "y": 180, "uvlock": true }, "facing=west": { "model": "tutorial:block/polished_andesite_vertical_slab", "y": 270, "uvlock": true } } } ==== 定义方块模型 ==== { "parent": "block/block", "textures": { "particle": "#side" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 8 ], "faces": { "down": { "texture": "#bottom", "cullface": "down" }, "up": { "texture": "#top", "cullface": "up" }, "north": { "texture": "#side", "cullface": "north" }, "south": { "texture": "#side", "cullface": "south" }, "west": { "texture": "#side", "cullface": "west" }, "east": { "texture": "#side", "cullface": "east" } } } ] } { "parent": "tutorial:block/vertical_slab", "textures": { "bottom": "block/polished_andesite", "top": "block/polished_andesite", "side": "block/polished_andesite" } } ===== 定义方块的旋转和翻转 ===== 对于带有朝向的方块,你需要覆盖 ''rotate'' 和 ''mirror'' 方法,这样在结构方块中可以正确地被旋转或者翻转。不过,在这个例子中,''HorizontalFacingBlock'' 类已经帮你做好了。 ===== 下一步 ===== 尝试让它[[waterloggable|可含水]]