====== Reading the Minecraft source ====== Reading the Minecraft source is an important skill in modding. This is mainly because * Most of the Minecraft things are not documented * Documentations/tutorials get outdated fairly quickly To read the Minecraft source, you need to generate sources first. See the "Generating Minecraft Sources" section in [[tutorial:setup|Setting up a mod development environment]]. ===== Searching for a Minecraft class ===== To search a Minecraft class, follow these steps. ===== Intellij IDEA ===== - Open the search pane with {{https://i.ibb.co/rmztpCy/IMG-0712.png?height=64}} or {{https://i.ibb.co/2SDypGK/kbs-meta-o.png?height=80}} on mac - Set the search scope to ''Project and Libraries'' or wider - Type the class name in the search box ===== Visual Studio Code ===== - Open the search pane with ''Ctrl + P'' - Type the class name with prefix ''#'' ===== Eclipse ===== - Open the search pane with ''Ctrl + Shift + T'' In Visual Studio Code, you can also use ''Ctrl + T'' to open the class search directly. ===== Finding the class you want to see ==== Locating the part of code you want to see is a challenging task. Here are some tips. * Take full advantage of IDE's ability to find the relevant code such as ''Call hierarchy'', ''Method hierarchy'' or ''Type hierarchy''. * Take a look at open source mods which are similar to what you want to make. * If you are adding a new content, there is a good chance you need to access registries defined in ''net.minecraft.util.registry.Registries''. * Keep in mind that everything starts from one main class (''net.minecraft.client.main.Main'' for client, ''net.minecraft.server.Main'' for dedicated server). * Search Minecraft code for translation keys. ''assets/assets/minecraft/lang/en_us.json'' contains all keys used in vanilla. ===== Reading the bytecode ===== Reading the bytecode is occasionally required because * Mixin operates on bytecode, not the source code. Understanding the bytecode is essential when you write a complex mixin. * Decompiler (FernFlower) is not perfect. It sometimes produces an invalid java code such as ''int i = true;''. If you are not familiar with the java bytecode, reference [[https://docs.oracle.com/javase/specs/jvms/se17/html/jvms-6.html|the JVM specification]]. To see the bytecode, follow these steps. ==== Intellij IDEA ==== - Open the class of which you want to see the bytecode - Select ''View'' from the main menu - Select ''Show Bytecode'' ==== External Tools ==== If your IDE doesn't support bytecode viewing, use external bytecode viewers such as https://github.com/Konloch/bytecode-viewer. ===== FAQ ===== **Where are the generated sources?** It's either in the user gradle cache (''~/.gradle/caches/fabric-loom'') or in the project gradle cache (''./.gradle/loom-cache''). You can use the sources jar outside of your IDE.