====== Recipe Generation ====== Before reading this, make sure you've read [[datagen_setup|Getting started with Data Generation]], and have a class that implements ''DataGenerationEntrypoint'' To begin, create a class that extends ''FabricRecipeProvider'', and register it in your datagen entrypoint like so: private static class MyRecipeGenerator extends FabricRecipeProvider { private MyRecipeGenerator(FabricDataOutput generator) { super(generator); } @Override protected void generateRecipes(Consumer exporter) { // ... } } // ... @Override public void onInitializeDataGenerator(FabricDataGenerator fabricDataGenerator) { // ... fabricDataGenerator.addProvider(MyRecipeGenerator::new); // ... } ===== Adding A Shapeless Recipe ===== Now that you have your recipe generator, you can call different methods depending on what you want, in this example, we will create a recipe where a ''EXAMPLE_ITEM'' is given from ''EXAMPLE_BLOCK''. public static Block SIMPLE_BLOCK = Registry.register(Registry.BLOCK, new Identifier("mymod", "simple_block"), new Block(...)); public static BlockItem SIMPLE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "simple_item"), new Item(...)); // ... @Override protected void generateRecipes(Consumer exporter) { ShapelessRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, SIMPLE_ITEM).input(SIMPLE_BLOCK).criterion(FabricRecipeProvider.hasItem(SIMPLE_ITEM), FabricRecipeProvider.conditionsFromItem(SIMPLE_ITEM)).criterion(FabricRecipeProvider.hasItem(SIMPLE_BLOCK), FabricRecipeProvider.conditionsFromItem(SIMPLE_BLOCK)).offerTo(exporter); } ===== Adding A Shaped Recipe ===== In this example, we will create a shaped recipe where a stone block is crafted from ''EXAMPLE_ITEM''s and ''EXAMPLE_BLOCK''s. public static Block SIMPLE_BLOCK = Registry.register(Registry.BLOCK, new Identifier("mymod", "simple_block"), new Block(...)); public static BlockItem SIMPLE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "simple_item"), new Item(...)); // ... @Override protected void generateRecipes(Consumer exporter) { ShapedRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, Blocks.STONE_BLOCK).pattern("bbb").pattern("iii") .input('b', SIMPLE_BLOCK) .input('i', SIMPLE_ITEM) .criterion(FabricRecipeProvider.hasItem(SIMPLE_ITEM), FabricRecipeProvider.conditionsFromItem(SIMPLE_ITEM)) .criterion(FabricRecipeProvider.hasItem(SIMPLE_BLOCK), FabricRecipeProvider.conditionsFromItem(SIMPLE_BLOCK)) .offerTo(exporter); } ===== Adding A Smelting/Blasting/Smoking Recipe ===== Smelting/Blasting/Smoking recipes are quite similar to crafting recipes. The difference is that you use the ''CookingRecipeJsonBuilder'': public static final Block EXAMPLE_ORE = Registry.register(Registry.BLOCK, new Identifier("mymod", "example_ore"), new Block(...)); public static final Block DEEPSLATE_EXAMPLE_ORE = Registry.register(Registry.BLOCK, new Identifier("mymod", "deepslate_example_ore"), new Block(...)); public static final Item EXAMPLE_ORE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "example_ore"), new BlockItem(DEEPSLATE_EXAMPLE_ORE, ...)); public static final Item DEEPSLATE_EXAMPLE_ORE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "deepslate_example_ore"), new BlockItem(EXAMPLE_ORE, ...)); public static final Item RAW_EXAMPLE = Registry.register(Registry.ITEM, new Identifier("mymod", "raw_example"), new Item(...)); public static final Item EXAMPLE_INGOT = Registry.register(Registry.ITEM, new Identifier("mymod", "example_ingot"), new Item(...)); // Alternatively, you can just do List.of(...), but this is personal preference... public static final List SMELTABLE_TO_EXAMPLE_INGOT = Util.make(Lists.newArrayList(), list -> { list.add(EXAMPLE_ORE); list.add(DEEPSLATE_EXAMPLE_ORE); list.add(RAW_EXAMPLE); }); @Override protected void generateRecipes(Consumer exporter) { RecipeProvider.offerSmelting(exporter, SMELTABLE_TO_EXAMPLE_INGOT, EXAMPLE_INGOT, 0.45F, 300, "example"); } Mojang has a lot of utility methods in ''RecipeProvider'' are available to use as well thanks to access wideners :)