tutorial:trees
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tutorial:trees [2022/08/16 20:46] – FME mineblock11 | tutorial:trees [2022/12/21 01:40] (current) – 1.19.3 haykam | ||
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- | FIXME //This page hasn't been updated in a while, and may not work in the future updates. // | + | ===== Adding Trees [1.19.2] (Advanced) ===== |
- | + | ||
- | ===== Adding Trees [1.17] (Advanced) ===== | + | |
It is recommended that you learn how to create a [[tutorial: | It is recommended that you learn how to create a [[tutorial: | ||
Trees are a great way to expand Minecraft' | Trees are a great way to expand Minecraft' | ||
Beware that this topic is advanced and preferably you should have decent experience with modding world generation in Minecraft before starting. | Beware that this topic is advanced and preferably you should have decent experience with modding world generation in Minecraft before starting. | ||
+ | |||
+ | Firstly, you need to understand that a '' | ||
+ | You need a feature, in our case '' | ||
===== Creating a Simple Tree ===== | ===== Creating a Simple Tree ===== | ||
==== Architecture ==== | ==== Architecture ==== | ||
- | Minecraft' | + | Minecraft' |
Here's an overview: | Here's an overview: | ||
Line 23: | Line 24: | ||
==== Creating the ConfiguredFeature ==== | ==== Creating the ConfiguredFeature ==== | ||
We don't need to create a new '' | We don't need to create a new '' | ||
- | Add this into your '' | + | Add this into your '' |
<code java> | <code java> | ||
- | public static final ConfiguredFeature< | + | public static final RegistryEntry< |
// Configure the feature using the builder | // Configure the feature using the builder | ||
- | | + | new TreeFeatureConfig.Builder( |
- | | + | |
new StraightTrunkPlacer(8, | new StraightTrunkPlacer(8, | ||
- | | + | |
- | new SimpleBlockStateProvider(RICH_SAPLING.getDefaultState()), | + | |
new BlobFoliagePlacer(ConstantIntProvider.create(5), | new BlobFoliagePlacer(ConstantIntProvider.create(5), | ||
new TwoLayersFeatureSize(1, | new TwoLayersFeatureSize(1, | ||
- | ).build()) | + | ).build())); |
- | .decorate(Decorator.HEIGHTMAP.configure(new HeightmapDecoratorConfig(Heightmap.Type.MOTION_BLOCKING))); | + | |
- | .spreadHorizontally() | + | |
- | .applyChance(3); | + | |
- | + | ||
- | </ | + | |
- | + | ||
- | Now we just register the '' | + | |
- | + | ||
- | <code java> | + | |
- | @Override | + | |
- | public void onInitialize() { | + | |
- | RegistryKey< | + | |
- | + | ||
- | Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, | + | |
- | + | ||
- | // You should use the VEGETAL_DECORATION generation step for trees | + | |
- | BiomeModifications.addFeature(BiomeSelectors.foundInOverworld(), | + | |
- | } | + | |
</ | </ | ||
Line 64: | Line 46: | ||
<code java> | <code java> | ||
public class RichSaplingGenerator extends SaplingGenerator { | public class RichSaplingGenerator extends SaplingGenerator { | ||
- | private final ConfiguredFeature< | ||
- | |||
- | public RichSaplingGenerator(ConfiguredFeature<?, | ||
- | this.feature = (ConfiguredFeature< | ||
- | } | ||
- | |||
@Nullable | @Nullable | ||
@Override | @Override | ||
- | protected ConfiguredFeature< | + | protected |
- | return | + | return |
} | } | ||
} | } | ||
Line 100: | Line 76: | ||
public static void register() { | public static void register() { | ||
- | Registry.register(Registry.BLOCK, new Identifier(" | + | Registry.register(Registries.BLOCK, new Identifier(" |
- | Registry.register(Registry.ITEM, new Identifier(" | + | Registry.register(Registries.ITEM, new Identifier(" |
} | } | ||
Line 132: | Line 108: | ||
@Mixin(TrunkPlacerType.class) | @Mixin(TrunkPlacerType.class) | ||
public interface TrunkPlacerTypeInvoker { | public interface TrunkPlacerTypeInvoker { | ||
- | @Invoker | + | @Invoker(" |
static <P extends TrunkPlacer> | static <P extends TrunkPlacer> | ||
throw new IllegalStateException(); | throw new IllegalStateException(); | ||
Line 166: | Line 142: | ||
public List< | public List< | ||
// Set the ground beneath the trunk to dirt | // Set the ground beneath the trunk to dirt | ||
- | this.setToDirt(world, | + | setToDirt(world, |
| | ||
// Iterate until the trunk height limit and place two blocks using the getAndSetState method from TrunkPlacer | // Iterate until the trunk height limit and place two blocks using the getAndSetState method from TrunkPlacer | ||
Line 187: | Line 163: | ||
<code java> | <code java> | ||
- | public static final TrunkPlacerType< | + | public static final TrunkPlacerType< |
</ | </ | ||
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public static final Codec< | public static final Codec< | ||
fillFoliagePlacerFields(instance) | fillFoliagePlacerFields(instance) | ||
- | .and(IntProvider.createValidatingCodec(1, | + | .and(IntProvider.createValidatingCodec(1, |
.apply(instance, | .apply(instance, | ||
Line 301: | Line 277: | ||
<code java> | <code java> | ||
- | public static final FoliagePlacerType< | + | public static final FoliagePlacerType< |
</ | </ | ||
Line 353: | Line 329: | ||
// Our constructor doesn' | // Our constructor doesn' | ||
public static final Codec< | public static final Codec< | ||
+ | | ||
+ | private RichTreeDecorator() {} | ||
@Override | @Override | ||
Line 360: | Line 338: | ||
@Override | @Override | ||
- | public void generate(TestableWorld world, BiConsumer< | + | public void generate(TreeDecorator.Generator generator) { |
// Iterate through block positions | // Iterate through block positions | ||
- | | + | |
+ | Random random = generator.getRandom(); | ||
// Pick a value from 0 (inclusive) to 4 (exclusive) and if it's 0, continue | // Pick a value from 0 (inclusive) to 4 (exclusive) and if it's 0, continue | ||
// This is the chance for spawning the gold block | // This is the chance for spawning the gold block | ||
Line 383: | Line 362: | ||
replacer.accept(targetPosition, | replacer.accept(targetPosition, | ||
} | } | ||
- | } | + | }); |
} | } | ||
} | } | ||
Line 392: | Line 371: | ||
<code java> | <code java> | ||
- | public static final TreeDecoratorType< | + | public static final TreeDecoratorType< |
</ | </ | ||
Line 409: | Line 388: | ||
<code java> | <code java> | ||
public class RichSaplingGenerator extends SaplingGenerator { | public class RichSaplingGenerator extends SaplingGenerator { | ||
- | private final ConfiguredFeature< | ||
- | |||
- | public RichSaplingGenerator(ConfiguredFeature<?, | ||
- | this.feature = (ConfiguredFeature< | ||
- | } | ||
- | |||
@Nullable | @Nullable | ||
@Override | @Override | ||
- | protected ConfiguredFeature< | + | protected |
int chance = random.nextInt(100); | int chance = random.nextInt(100); | ||
| | ||
// Each tree has a 10% chance | // Each tree has a 10% chance | ||
- | | + | |
- | | + | case 10 -> TreeConfiguredFeatures.OAK; |
- | } else if (chance < 20) { | + | |
- | return ConfiguredFeatures.BIRCH; | + | case 30 -> TreeConfiguredFeatures.MEGA_SPRUCE; |
- | } else if (chance < 60) { | + | |
- | return ConfiguredFeatures.SPRUCE; | + | |
- | } else if (chance < 40) { | + | |
- | return ConfiguredFeatures.MEGA_SPRUCE; | + | |
- | } else if (chance < 50) { | + | |
- | return ConfiguredFeatures.PINE; | + | |
- | } else if (chance < 60) { | + | |
- | return ConfiguredFeatures.MEGA_PINE; | + | |
- | } else if (chance < 70) { | + | |
- | return ConfiguredFeatures.MEGA_JUNGLE_TREE; | + | |
} | } | ||
- | + | } | |
- | // If none of that happened (the random value was between 70 and 100), create the actual tree | + | |
- | return feature; | + | |
- | } | + | |
} | } | ||
</ | </ | ||
Line 454: | Line 418: | ||
<code java> | <code java> | ||
[...] | [...] | ||
- | .dirtProvider(new SimpleBlockStateProvider(Blocks.IRON_BLOCK.getDefaultState())) | + | .dirtProvider(BlockStateProvider.of(Blocks.IRON_BLOCK)) |
[...] | [...] | ||
</ | </ |
tutorial/trees.1660682806.txt.gz · Last modified: 2022/08/16 20:46 by mineblock11